Ultz.Native.GLFW
3.3.3
Prefix Reserved
See the version list below for details.
dotnet add package Ultz.Native.GLFW --version 3.3.3
NuGet\Install-Package Ultz.Native.GLFW -Version 3.3.3
<PackageReference Include="Ultz.Native.GLFW" Version="3.3.3" />
paket add Ultz.Native.GLFW --version 3.3.3
#r "nuget: Ultz.Native.GLFW, 3.3.3"
// Install Ultz.Native.GLFW as a Cake Addin
#addin nuget:?package=Ultz.Native.GLFW&version=3.3.3
// Install Ultz.Native.GLFW as a Cake Tool
#tool nuget:?package=Ultz.Native.GLFW&version=3.3.3
Multi-platform native library for GLFW.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
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.NETFramework 4.6.1
- No dependencies.
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.NETStandard 2.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Ultz.Native.GLFW:
Package | Downloads |
---|---|
Silk.NET.GLFW
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Ez.Windowing.Glfw
Implementation of Ez.Windowing with GLFW library as backend. A exclusive thread is used for manage the GLFW using Ez.Threading.ThreadMethodExecutor. |
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Yagl.Input
Project YAGL. Classes to handle input from keyboard, mouse and joysticks. |
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Yagl.Windowing
Project YAGL. Basic cross-platform window for drawing graphics. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Ultz.Native.GLFW:
Repository | Stars |
---|---|
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
|
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amerkoleci/Vortice.Vulkan
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
|
Silk.NET May 2021 Update
- Add As methods to all Maths types & other miscellaneous API additions
- Add support for provisional Vulkan Video encoding & decoding extensions
- Update to latest OpenGL specification
- Update to latest OpenCL specification
- Update to Vulkan 1.2.177
- Update to OpenXR 1.0.15
- Fix ImGui robustness
- Fix disposal and reset robustness
- Fix SDL input backend not respecting deadzones
- Fix GLFW input backend not respecting start-up state
- Fix Vulkan device function pointer loader bugs
- Fix BSTR GlobalMemory issues
- Fix Vulkan codegen issues
- Fix bitfield codegen for Vulkan & clang-generated bindings
- Miscellaneous windowing & input bugfixes