Synesthesia.Engine
2026.2.17.1
dotnet add package Synesthesia.Engine --version 2026.2.17.1
NuGet\Install-Package Synesthesia.Engine -Version 2026.2.17.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Synesthesia.Engine" Version="2026.2.17.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Synesthesia.Engine" Version="2026.2.17.1" />
<PackageReference Include="Synesthesia.Engine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Synesthesia.Engine --version 2026.2.17.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Synesthesia.Engine, 2026.2.17.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Synesthesia.Engine@2026.2.17.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Synesthesia.Engine&version=2026.2.17.1
#tool nuget:?package=Synesthesia.Engine&version=2026.2.17.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Synesthesia Engine
Synesthesia is a game engine written on top of Raylib (in the future, may discontinue raylib to support multi-renderer architecture)
The architecture and workflow is inspired by the osu!framework
Capabilities:
- Multithreaded architecture
- Render, Update, Input and Audio are on seperate threads. Input and Audio threads run at 1000 fps, Update thread runs at double fps of Render thread
- Improved Audio
- Powerful flow layout system for 2d which allows for making complex UIs very easily
3D is work in progress (the whole engine is)
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- JetBrains.Annotations (>= 2025.2.4)
- ManagedBass (>= 4.0.2)
- ManagedBass.Fx (>= 4.0.2)
- ManagedBass.Mix (>= 4.0.2)
- ManagedBass.Wasapi (>= 4.0.2)
- Raylib-cs (>= 7.0.2)
- Synesthesia.Common (>= 2026.2.17.1)
- Synesthesia.NativeLibs (>= 2026.2.17.1)
- Synesthesia.Resources (>= 2026.2.17.1)
- SynesthesiaDev.Codon.IniTranscoder (>= 1.0.1)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Synesthesia.Engine:
| Package | Downloads |
|---|---|
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Synesthesia.Tests
Package Description |
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Synesthesia.VisualTests
Package Description |
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Synesthesia.Editor
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.2.17.1 | 41 | 2/17/2026 |