StateMachine 1.2.0.1

This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
 Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
 You describe your FSM using a nice and well documented DSL (Domain Specific Language).

     This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....

Install-Package StateMachine -Version 1.2.0.1
dotnet add package StateMachine --version 1.2.0.1
<PackageReference Include="StateMachine" Version="1.2.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StateMachine --version 1.2.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Dependencies

This package has no dependencies.

Version History

Version Downloads Last updated
1.2.0.1 324 2/13/2018
1.1.3.1 204 1/27/2018
1.1.2.1 209 1/19/2018
1.1.1.3 203 9/20/2017
1.1.1.2 174 9/9/2017
1.1.0.6 243 9/3/2017