Silk.NET 2.16.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.16.0
NuGet\Install-Package Silk.NET -Version 2.16.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.16.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.16.0
#r "nuget: Silk.NET, 2.16.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.16.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.16.0

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

Core functionality for the Silk.NET library. You likely never need to reference this package yourself, nor is it generally useful without another Silk.NET package.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
DotFeather

A lightweight, extensible and easy game engine.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

KinsonDigital.Velaptor The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

2D game or application development framework that provides 2D rendering, audio, keyboard and mouse input, etc.

YonatanZ.GraphicsEngine

Package Description

Promete

A lightweight, extensible and easy game engine.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
michaelsakharov/Prowl
An Open Source C# game engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
lindexi/lindexi_gd
博客用到的代码
Version Downloads Last updated
2.21.0 30 4/23/2024
2.20.0 8,831 12/12/2023
2.19.0 1,661 11/14/2023
2.18.0 1,819 10/21/2023
2.17.1 9,619 4/9/2023
2.17.0 1,209 4/6/2023
2.16.0 8,475 8/2/2022
2.15.0 3,418 4/2/2022
2.14.0 968 3/15/2022
2.13.0 929 2/6/2022
2.12.0 698 1/7/2022
2.11.0 1,130 12/5/2021
2.10.1 498 11/10/2021
2.10.0 380 11/6/2021
2.9.0 647 10/5/2021
2.8.0 682 9/4/2021
2.7.0 607 8/9/2021
2.6.0 1,299 7/3/2021
2.5.0 1,143 6/8/2021
2.4.0 632 5/7/2021
2.3.0 478 4/3/2021
2.2.0 524 3/6/2021
2.1.0 469 2/16/2021
2.0.0 542 1/2/2021
2.0.0-preview5 191 12/29/2020
2.0.0-preview4 319 12/8/2020
2.0.0-preview3 343 11/17/2020
2.0.0-preview2 363 8/21/2020
2.0.0-preview 908 7/15/2020
1.9.0 529 12/4/2020
1.8.0 519 11/6/2020
1.7.0 540 10/2/2020
1.6.0 494 9/4/2020
1.5.0 468 8/7/2020
1.4.0 2,170 7/3/2020
1.3.0 793 6/5/2020
1.2.1 502 5/16/2020
1.2.0 532 5/1/2020
1.1.1 753 4/13/2020
1.1.0 556 4/5/2020
1.0.1 547 3/17/2020
1.0.0 678 3/6/2020
1.0.0-preview5 413 2/18/2020
1.0.0-preview4 347 2/8/2020
1.0.0-preview3 460 11/15/2019

Silk.NET Summer 2022 Update 1

           - Massive project-wide bindings overhaul, making our bindings easier to use and higher quality than before.
           - Added grouped OpenCL enums. (thanks @Alexx999)
           - Added support for creation of contexts with versions prior to OpenGL 3.2. (thanks @Beyley)
           - Added support for multiple ImGuiControllers. (thanks @Beyley)
           - Added support for single-file mode. (thanks @kant2002)
           - Added shorter names in enums used in bindings.
           - Added AspectRatioEstimate API to VideoMode. (thanks @ohtrobinson)
           - Update to latest OpenGL specifications
           - Update to OpenXR 1.0.24
           - Update to Vulkan 1.3.223
           - Improved ImGuiController disposal. (thanks @Beyley)
           - Fixed incorrect OpenCL functions. This is breaking, but if you were using these functions your code didn't work anyway. (thanks @Alexx999)
           - Fixed IsVisible not being respected in some cases. (thanks @paralaxsd)
           - Fixed window close events not being respected on the SDL backend. (thanks @paralaxsd)

           This update may result in your projects having a lot of deprecation warnings. We believe this update contains much-needed improvements to both Silk.NET and code consuming it, but we appeciate migrating to this version may take time.