Silk.NET 2.14.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.14.0
NuGet\Install-Package Silk.NET -Version 2.14.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.14.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.14.0
#r "nuget: Silk.NET, 2.14.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.14.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.14.0

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

Core functionality for the Silk.NET library. You likely never need to reference this package yourself, nor is it generally useful without another Silk.NET package.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
DotFeather

A lightweight, extensible and easy game engine.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

KinsonDigital.Velaptor The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

2D game or application development framework that provides 2D rendering, sound, keyboard and mouse input, etc.

Promete

A lightweight, extensible and easy game engine.

ShadowTools

A base library for creating cross platform game engines in .NET using OpenGL. Includes OpenGL, ImGUI, An MIT licensed ECS (https://github.com/isonil/EntityComponentSystem), etc. More features are planned (ex. ImGUI Hierarchy Controls) and the library will continue to grow as time goes on.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
lindexi/lindexi_gd
博客用到的代码
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
michaelsakharov/Prowl
An Open Source C# game engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Version Downloads Last updated
2.20.0 6,702 12/12/2023
2.19.0 1,623 11/14/2023
2.18.0 1,807 10/21/2023
2.17.1 9,298 4/9/2023
2.17.0 1,198 4/6/2023
2.16.0 8,307 8/2/2022
2.15.0 3,408 4/2/2022
2.14.0 968 3/15/2022
2.13.0 928 2/6/2022
2.12.0 698 1/7/2022
2.11.0 1,129 12/5/2021
2.10.1 498 11/10/2021
2.10.0 379 11/6/2021
2.9.0 643 10/5/2021
2.8.0 682 9/4/2021
2.7.0 607 8/9/2021
2.6.0 1,298 7/3/2021
2.5.0 1,123 6/8/2021
2.4.0 632 5/7/2021
2.3.0 476 4/3/2021
2.2.0 524 3/6/2021
2.1.0 469 2/16/2021
2.0.0 542 1/2/2021
2.0.0-preview5 191 12/29/2020
2.0.0-preview4 319 12/8/2020
2.0.0-preview3 341 11/17/2020
2.0.0-preview2 363 8/21/2020
2.0.0-preview 908 7/15/2020
1.9.0 529 12/4/2020
1.8.0 519 11/6/2020
1.7.0 540 10/2/2020
1.6.0 494 9/4/2020
1.5.0 468 8/7/2020
1.4.0 2,165 7/3/2020
1.3.0 792 6/5/2020
1.2.1 500 5/16/2020
1.2.0 531 5/1/2020
1.1.1 752 4/13/2020
1.1.0 555 4/5/2020
1.0.1 545 3/17/2020
1.0.0 674 3/6/2020
1.0.0-preview5 411 2/18/2020
1.0.0-preview4 345 2/8/2020
1.0.0-preview3 458 11/15/2019

Silk.NET March 2022 Update
           
           - Add a Version13 convenience property (thanks @Eeveelution)
           - Add DXGI_CREATE_FACTORY_DEBUG Constant to DXGI (thanks @Eeveelution)
           - Update to Vulkan 1.3.207
           - Update to latest OpenCL specifications
           - Update to latest OpenGL specifications
           - Fix SilkMarshal.StringToPtr throwing "buffer is too small to contain the encoded data" in some cases
           - Fix Direct3D11 having its own ID3D10Blob type
           - Fix Assimp using the wrong quaternion types
           - Fix SDL windowing backend causing lots of allocations
           - Fix GLFW windowing backend circular reference/memory leak
           
           This release may be breaking for users, but those users who experience breaking changes most likely had code that didn't work anyway.