Silk.NET
1.5.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET --version 1.5.0
NuGet\Install-Package Silk.NET -Version 1.5.0
<PackageReference Include="Silk.NET" Version="1.5.0" />
paket add Silk.NET --version 1.5.0
#r "nuget: Silk.NET, 1.5.0"
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=1.5.0
// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=1.5.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.5.0)
- Silk.NET.GLFW (>= 1.5.0)
- Silk.NET.Input (>= 1.5.0)
- Silk.NET.OpenAL (>= 1.5.0)
- Silk.NET.OpenGL (>= 1.5.0)
- Silk.NET.Vulkan (>= 1.5.0)
- Silk.NET.Vulkan.Extensions.KHR (>= 1.5.0)
- Silk.NET.Windowing (>= 1.5.0)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Silk.NET:
Package | Downloads |
---|---|
DotFeather
A lightweight, extensible and easy game engine. |
|
netcore-opengl-core
Core module contains everything useful for gl calculations and view management. |
|
KinsonDigital.Velaptor
2D game or application development framework that provides 2D rendering, sound, keyboard and mouse input, etc. |
|
Promete
A lightweight, extensible and easy game engine. |
|
ShadowTools
A base library for creating cross platform game engines in .NET using OpenGL. Includes OpenGL, ImGUI, An MIT licensed ECS (https://github.com/isonil/EntityComponentSystem), etc. More features are planned (ex. ImGUI Hierarchy Controls) and the library will continue to grow as time goes on. |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET:
Repository | Stars |
---|---|
ZacharyPatten/Towel
Throw in the towel.
|
|
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
|
|
lindexi/lindexi_gd
博客用到的代码
|
|
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
|
|
michaelsakharov/Prowl
An Open Source C# game engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
|
Version | Downloads | Last updated |
---|---|---|
2.20.0 | 6,785 | 12/12/2023 |
2.19.0 | 1,625 | 11/14/2023 |
2.18.0 | 1,807 | 10/21/2023 |
2.17.1 | 9,301 | 4/9/2023 |
2.17.0 | 1,198 | 4/6/2023 |
2.16.0 | 8,307 | 8/2/2022 |
2.15.0 | 3,408 | 4/2/2022 |
2.14.0 | 968 | 3/15/2022 |
2.13.0 | 928 | 2/6/2022 |
2.12.0 | 698 | 1/7/2022 |
2.11.0 | 1,130 | 12/5/2021 |
2.10.1 | 498 | 11/10/2021 |
2.10.0 | 379 | 11/6/2021 |
2.9.0 | 643 | 10/5/2021 |
2.8.0 | 682 | 9/4/2021 |
2.7.0 | 607 | 8/9/2021 |
2.6.0 | 1,299 | 7/3/2021 |
2.5.0 | 1,123 | 6/8/2021 |
2.4.0 | 632 | 5/7/2021 |
2.3.0 | 476 | 4/3/2021 |
2.2.0 | 524 | 3/6/2021 |
2.1.0 | 469 | 2/16/2021 |
2.0.0 | 542 | 1/2/2021 |
2.0.0-preview5 | 191 | 12/29/2020 |
2.0.0-preview4 | 319 | 12/8/2020 |
2.0.0-preview3 | 341 | 11/17/2020 |
2.0.0-preview2 | 363 | 8/21/2020 |
2.0.0-preview | 908 | 7/15/2020 |
1.9.0 | 529 | 12/4/2020 |
1.8.0 | 519 | 11/6/2020 |
1.7.0 | 540 | 10/2/2020 |
1.6.0 | 494 | 9/4/2020 |
1.5.0 | 468 | 8/7/2020 |
1.4.0 | 2,166 | 7/3/2020 |
1.3.0 | 793 | 6/5/2020 |
1.2.1 | 500 | 5/16/2020 |
1.2.0 | 531 | 5/1/2020 |
1.1.1 | 752 | 4/13/2020 |
1.1.0 | 555 | 4/5/2020 |
1.0.1 | 545 | 3/17/2020 |
1.0.0 | 674 | 3/6/2020 |
1.0.0-preview5 | 411 | 2/18/2020 |
1.0.0-preview4 | 345 | 2/8/2020 |
1.0.0-preview3 | 458 | 11/15/2019 |
Silk.NET August 2020 Update
- Update to Vulkan 1.2.149
- Update OpenCL
- Add a Time property to IView, tracking the seconds since window initialization
- Add a Run method to IView, which will invoke a delegate as fast as possible (required for 2.0 and mobile)
- Fix more first-chance exceptions