Silk.NET.Vulkan.Extensions.KHR 2.3.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 2.3.0
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 2.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 2.3.0
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 2.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.3.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.3.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

IOP.SgrA.SilkNet.Vulkan

Package Description

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

MintyCore

Early InDev Version of the MintyCore Engine.

Catalyze

Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.20.0 8,990 12/12/2023
2.19.0 1,854 11/14/2023
2.18.0 2,048 10/21/2023
2.17.1 11,971 4/9/2023
2.17.0 1,819 4/6/2023
2.16.0 125,127 8/2/2022
2.15.0 4,044 4/2/2022
2.14.0 1,267 3/15/2022
2.13.0 1,253 2/6/2022
2.12.0 1,114 1/7/2022
2.11.0 1,024 12/6/2021
2.10.1 20,033 11/10/2021
2.10.0 499 11/6/2021
2.9.0 792 10/5/2021
2.8.0 847 9/4/2021
2.7.0 794 8/9/2021
2.6.0 1,406 7/3/2021
2.5.0 1,320 6/8/2021
2.4.0 792 5/7/2021
2.3.0 620 4/3/2021
2.2.0 3,155 3/6/2021
2.1.0 1,318 2/16/2021
2.0.0 757 1/2/2021
2.0.0-preview5 228 12/29/2020
2.0.0-preview4 366 12/8/2020
2.0.0-preview3 386 11/17/2020
2.0.0-preview2 429 8/21/2020
2.0.0-preview 961 7/15/2020
1.9.0 654 12/4/2020
1.8.0 658 11/6/2020
1.7.0 652 10/2/2020
1.6.0 613 9/4/2020
1.5.0 595 8/7/2020
1.4.0 2,321 7/3/2020
1.3.0 963 6/5/2020
1.2.1 650 5/16/2020
1.2.0 693 5/1/2020
1.1.1 894 4/13/2020
1.1.0 684 4/5/2020
1.0.1 680 3/17/2020
1.0.0 911 3/6/2020
1.0.0-preview5 486 2/18/2020
1.0.0-preview4 407 2/8/2020
1.0.0-preview3 514 11/15/2019

Silk.NET April 2021 Update

           - Add a new Silk.NET.OpenGL.Extensions.ImGui package, a first-party ImGui integration for Silk.NET.OpenGL
           - Add support for native method definitions across multiple partial classes
           - Add improved SDL exception throwing, only throwing when a function indicates an error
           - Updated metadata to reference .NET Foundation and dotnet following our .NET Foundation onboarding
           - Update to SDL 2.0.14
           - Update to GLFW 3.3.3
           - Miscellaneous build system related fixes
           - Miscellaneous SourceLink related fixes