SigmaSharp.SharpChain
1.0.0
See the version list below for details.
dotnet add package SigmaSharp.SharpChain --version 1.0.0
NuGet\Install-Package SigmaSharp.SharpChain -Version 1.0.0
<PackageReference Include="SigmaSharp.SharpChain" Version="1.0.0" />
paket add SigmaSharp.SharpChain --version 1.0.0
#r "nuget: SigmaSharp.SharpChain, 1.0.0"
// Install SigmaSharp.SharpChain as a Cake Addin
#addin nuget:?package=SigmaSharp.SharpChain&version=1.0.0
// Install SigmaSharp.SharpChain as a Cake Tool
#tool nuget:?package=SigmaSharp.SharpChain&version=1.0.0
SharpChain
A simple block-chain framework written in C#
Goals
This project should create a framework to do these:
- Create and manage a block-chain storage for storing of blocks linked to the previous block via a custom hash function
- Give helper methods to store and retrieve data from block-chain
- Handle security and signing in message passing and addind items to chain
- Give helper methods to create required signing keys
- Verify blocks as they are being created using the signing keys
- Have multiple persisting strategies for easier use
How to Use
How to use is simple. There is a ChainFactory
that creates an object of type Chain
. All you need is here in the chain object.
var chain = ChainFactory.Create<string>();
Creating a Block
If you are creatign your own block first get its hash with CreateBlock
and the add it to chain with AddBlock
var message = "I'm a new block";
var hash = chain.CreateBlock(message);
chain.AddBlock(message, hash);
Send the Block
You then send the previously created block along with its hash.
Receiving and Validating a Block
If you have received a block it has a content and a hash. You then just call the AddBlock
method of the chain to insert it in your local block-chain. Listen for the Boolean result of this method which checks the incoming block and returns true only if this block matches the chain so far and then adds it to the chain.
if(chain.AddBlock(message, hash))
{
//The block is ok
}
else
{
//The block is corrupted.
}
Example
An example is also available which is just a proof of concept type of project. ChainSaw is a sample chat application that allows two client to chat using a server. The server in this case is different with other chat application servers in that it's a dummy message passing proxy and the data is kept and verified in client side using block-chains.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Newtonsoft.Json (>= 11.0.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
This is still preliminary versions. More complete code on it's way.