SharpGLTF.Runtime
1.0.7
Prefix Reserved
dotnet add package SharpGLTF.Runtime --version 1.0.7
NuGet\Install-Package SharpGLTF.Runtime -Version 1.0.7
<PackageReference Include="SharpGLTF.Runtime" Version="1.0.7" />
<PackageVersion Include="SharpGLTF.Runtime" Version="1.0.7" />
<PackageReference Include="SharpGLTF.Runtime" />
paket add SharpGLTF.Runtime --version 1.0.7
#r "nuget: SharpGLTF.Runtime, 1.0.7"
#:package SharpGLTF.Runtime@1.0.7
#addin nuget:?package=SharpGLTF.Runtime&version=1.0.7
#tool nuget:?package=SharpGLTF.Runtime&version=1.0.7
SharpGLTF is a C# library for reading and writing glTF2 3D models
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- SharpGLTF.Core (>= 1.0.7)
-
.NETStandard 2.1
- SharpGLTF.Core (>= 1.0.7)
-
net10.0
- SharpGLTF.Core (>= 1.0.7)
-
net6.0
- SharpGLTF.Core (>= 1.0.7)
-
net8.0
- SharpGLTF.Core (>= 1.0.7)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on SharpGLTF.Runtime:
| Package | Downloads |
|---|---|
|
SharpGLTF.Toolkit
SharpGLTF is a C# library for reading and writing glTF2 3D models |
|
|
LSRutil.NET
LSRutil.NET is a library for reading and manipulating various types of file from the game LEGO Stunt Rally. It allows you to read and write track files, AI data, RFH/RFD resource files, and much more. |
|
|
Tx.BimGltf
Tx.BimGltf是.NET的Bim数据传输库。有疑问发作者邮箱(QQ号)tengxuetech@qq.com,欢迎加入qq群694541328参与讨论。如果对你的学习和工作有帮助,希望能对作者捐助资金用于项目完善,捐助方式:支付宝账号tian_teng@qq.com。 |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SharpGLTF.Runtime:
| Repository | Stars |
|---|---|
|
EXOK/Celeste64
A game made by the Celeste developers in a week(ish, closer to 2)
|
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.7 | 14,074 | 9/12/2026 |
| 1.0.6 | 214,552 | 12/30/2025 |
| 1.0.5 | 134,269 | 7/19/2025 |
| 1.0.4 | 19,729 | 5/14/2025 |
| 1.0.3 | 117,169 | 10/9/2024 |
| 1.0.2 | 45,296 | 9/6/2024 |
| 1.0.1 | 52,205 | 7/13/2024 |
| 1.0.0 | 35,532 | 5/31/2024 |
| 1.0.0-Alpha0032 | 465 | 5/31/2024 |
| 1.0.0-alpha0031 | 85,305 | 1/27/2024 |
| 1.0.0-alpha0030 | 108,031 | 7/17/2023 |