dotnet add package SharpDX.XAudio2 --version 4.2.0
NuGet\Install-Package SharpDX.XAudio2 -Version 4.2.0
<PackageReference Include="SharpDX.XAudio2" Version="4.2.0" />
paket add SharpDX.XAudio2 --version 4.2.0
#r "nuget: SharpDX.XAudio2, 4.2.0"
// Install SharpDX.XAudio2 as a Cake Addin #addin nuget:?package=SharpDX.XAudio2&version=4.2.0 // Install SharpDX.XAudio2 as a Cake Tool #tool nuget:?package=SharpDX.XAudio2&version=4.2.0
Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed.|
|.NET Core||netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed.|
|.NET Framework||net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen30 was computed. tizen40 was computed. tizen60 was computed.|
|Universal Windows Platform||uap was computed. uap10.0 is compatible.|
|Windows Phone||wpa81 was computed.|
|Windows Store||netcore was computed. netcore45 was computed. netcore451 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
NuGet packages (29)
Showing the top 5 NuGet packages that depend on SharpDX.XAudio2:
The MonoGame runtime for Windows using DirectX API's.
Provides a specific implementation for every supported platform.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on Windows (Direct X).
The MonoGame runtime for UWP (Universal Windows Platform) which supports Windows 10 and Xbox One.
Assembly providing DirectX - XACT3 managed API.
GitHub repositories (19)
Showing the top 5 popular GitHub repositories that depend on SharpDX.XAudio2:
One framework for creating powerful cross-platform games.
FamiStudio NES Music Editor
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
All in one .wz file/map editor for MapleStory game files