SharpDX.XAudio2 4.2.0

Prefix Reserved
dotnet add package SharpDX.XAudio2 --version 4.2.0                
NuGet\Install-Package SharpDX.XAudio2 -Version 4.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.XAudio2" Version="4.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.XAudio2 --version 4.2.0                
#r "nuget: SharpDX.XAudio2, 4.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.XAudio2 as a Cake Addin
#addin nuget:?package=SharpDX.XAudio2&version=4.2.0

// Install SharpDX.XAudio2 as a Cake Tool
#tool nuget:?package=SharpDX.XAudio2&version=4.2.0                

Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (31)

Showing the top 5 NuGet packages that depend on SharpDX.XAudio2:

Package Downloads
MonoGame.Framework.WindowsDX

The MonoGame runtime for Windows using DirectX API's.

WaveEngine.Adapter

Provides a specific implementation for every supported platform.

Codefoco.MonoGame.Framework.WindowsDX

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on Windows (DirectX).

MonoGame.Framework.WindowsUniversal

The MonoGame runtime for UWP (Universal Windows Platform) which supports Windows 10 and Xbox One.

MonoGame.Framework.WindowsDX.9000

KNI backend for Windows Desktop platform (DirectX11).

GitHub repositories (21)

Showing the top 5 popular GitHub repositories that depend on SharpDX.XAudio2:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
BleuBleu/FamiStudio
FamiStudio NES Music Editor
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
CadeEvs/FrostyToolsuite
dexyfex/CodeWalker
Version Downloads Last updated
4.2.0 148,796 8/24/2018
4.2.0-ci284 813 8/13/2018
4.2.0-ci281 787 8/13/2018
4.2.0-ci272 801 8/1/2018
4.2.0-ci268 820 7/31/2018
4.2.0-ci259 1,137 7/2/2018
4.1.0 2,447 6/1/2018
4.1.0-ci217 1,088 2/10/2018
4.1.0-ci184 1,063 10/10/2017
4.0.1 291,254 5/30/2017
4.0.0 1,655 5/29/2017
4.0.0-ci147 953 5/17/2017
4.0.0-ci145 974 5/6/2017
4.0.0-ci144 950 5/6/2017
4.0.0-ci141 994 4/24/2017
4.0.0-ci140 960 4/24/2017
4.0.0-ci136 946 4/19/2017
4.0.0-ci133 987 4/11/2017
4.0.0-ci130 968 4/11/2017
4.0.0-ci126 984 4/7/2017
4.0.0-ci124 955 4/6/2017
4.0.0-ci121 965 3/31/2017
4.0.0-ci120 976 3/31/2017
3.1.2-beta109 939 2/20/2017
3.1.2-beta107 879 2/17/2017
3.1.2-beta105 895 2/16/2017
3.1.2-alpha100 874 2/15/2017
3.1.1 16,312 10/27/2016
3.1.0 1,322 10/19/2016
3.0.2 8,400 3/11/2016
3.0.1 4,334 1/17/2016
3.0.0 3,620 12/25/2015
3.0.0-rc017 921 12/23/2015
3.0.0-rc014 941 12/23/2015
3.0.0-beta01 1,506 8/20/2015
3.0.0-alpha02 1,424 6/8/2015
3.0.0-alpha01 1,262 4/1/2015
2.6.3 15,645 10/29/2014
2.6.2 5,365 6/17/2014
2.6.1 1,558 6/16/2014
2.6.0 2,108 5/10/2014
2.5.0 7,366 8/10/2013
2.4.2 4,259 12/21/2012
2.4.1 2,005 11/20/2012
2.4.0 1,940 10/31/2012
2.3.1 1,834 10/1/2012
2.3.0 1,638 9/28/2012
2.2.0 1,901 6/9/2012
2.1.0 1,659 5/24/2012
2.0.4 1,841 2/6/2012
2.0.2 1,859 11/22/2011
2.0.1 2,029 11/18/2011
2.0.0 1,921 9/23/2011