SharpDX.Direct3D11.Effects 4.2.0

The ID prefix of this package has been reserved for one of the owners of this package by Prefix Reserved
.NET Standard 1.1 .NET Framework 4.0
dotnet add package SharpDX.Direct3D11.Effects --version 4.2.0
NuGet\Install-Package SharpDX.Direct3D11.Effects -Version 4.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11.Effects --version 4.2.0
#r "nuget: SharpDX.Direct3D11.Effects, 4.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11.Effects as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

// Install SharpDX.Direct3D11.Effects as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

Assembly providing DirectX - Effects11 managed API for Direct3D11.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SharpDX.Direct3D11.Effects:

Package Downloads

SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6


The ANX.Framework is a platform independent game framework which is source compatible with Microsofts XNA Framework.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on SharpDX.Direct3D11.Effects:

Repository Stars
DirectX Capture and Overlays by using Direct3D API hooks
A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
Examples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
TUM.CMS.VplControl is a WPF based Visual Programming Control for .Net.
Version Downloads Last updated
4.2.0 334,725 8/24/2018
4.2.0-ci284 709 8/13/2018
4.2.0-ci281 673 8/13/2018
4.2.0-ci272 690 8/1/2018
4.2.0-ci268 689 7/31/2018
4.2.0-ci259 748 7/2/2018
4.1.0 2,530 6/1/2018
4.1.0-ci217 944 2/10/2018
4.1.0-ci184 877 10/10/2017
4.0.1 67,691 5/30/2017
4.0.0 1,140 5/29/2017
4.0.0-ci147 823 5/17/2017
4.0.0-ci145 806 5/6/2017
4.0.0-ci144 834 5/6/2017
4.0.0-ci141 839 4/24/2017
4.0.0-ci140 798 4/24/2017
4.0.0-ci136 844 4/19/2017
4.0.0-ci133 851 4/11/2017
4.0.0-ci130 863 4/11/2017
4.0.0-ci126 789 4/7/2017
4.0.0-ci124 853 4/6/2017
4.0.0-ci121 833 3/31/2017
4.0.0-ci120 844 3/31/2017
3.1.2-beta109 893 2/20/2017
3.1.2-beta107 788 2/17/2017
3.1.2-beta105 810 2/16/2017
3.1.2-alpha103 825 2/15/2017
3.1.2-alpha100 789 2/15/2017
3.1.1 5,440 10/27/2016
3.1.0 1,264 10/19/2016
3.0.2 5,315 3/11/2016
3.0.1 1,628 1/17/2016
3.0.0 1,250 12/25/2015
3.0.0-rc017 834 12/23/2015
3.0.0-rc014 851 12/23/2015
3.0.0-beta01 998 8/19/2015
3.0.0-alpha02 926 6/8/2015
3.0.0-alpha01 914 4/1/2015
2.6.3 38,763 10/29/2014
2.6.2 3,586 6/17/2014
2.6.1 1,165 6/16/2014
2.6.0 1,478 5/10/2014
2.5.0 41,223 8/10/2013
2.4.2 2,708 12/21/2012
2.4.1 1,534 11/20/2012
2.4.0 1,785 10/31/2012 1,376 10/7/2012
2.3.1 1,420 10/1/2012
2.3.0 1,427 9/28/2012