SetNet.Crafting 1.2.0

dotnet add package SetNet.Crafting --version 1.2.0
                    
NuGet\Install-Package SetNet.Crafting -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.Crafting" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.Crafting" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.Crafting" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.Crafting --version 1.2.0
                    
#r "nuget: SetNet.Crafting, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.Crafting@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.Crafting&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.Crafting&version=1.2.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.Crafting

Server-authoritative crafting for SetNet.

Register recipes as inputs → outputs. A client requests a craft and the server validates and atomically consumes the ingredients from the player's inventory (rolling back if anything's missing) before granting the results — through the shared SetNet.Inventory hub, so there's no way to craft something for free. Added by composition — no base class.

Install

dotnet add package SetNet
dotnet add package SetNet.Inventory
dotnet add package SetNet.Crafting

Usage

Call InventoryRuntime.Enable() and CraftingRuntime.Enable() once at startup.

// server
InventoryRuntime.Enable(); CraftingRuntime.Enable();
var inventory = server.UseInventory();
var crafting = server.UseCrafting(inventory)
    .Define(new Recipe("iron_sword",
        inputs:  new[] { new ItemAmount("iron", 3), new ItemAmount("wood", 1) },
        outputs: new[] { new ItemAmount("iron_sword", 1) }));

// client
InventoryRuntime.Enable(); CraftingRuntime.Enable();
var crafting = client.UseCrafting();
foreach (var r in await crafting.ListAsync()) ShowRecipe(r);
await crafting.CraftAsync("iron_sword");        // throws CraftingException if ingredients missing

API

Server: server.UseCrafting(InventoryServer)CraftingServerDefine(Recipe), CraftAsync(playerKey, recipeId, times). Client: client.UseCrafting()CraftingClientCraftAsync(recipeId, times = 1), ListAsync().

InventoryRuntime.Enable() + CraftingRuntime.Enable() — one-time bootstrap.

Notes

  • Rides the unified SetNet.Protocol messaging layer on the Channels.Crafting channel (all modules share one envelope wire type, 65447) — no per-module wire ids to reserve. Serializer-agnostic: the control protocol is hand-framed byte[], your payloads use your SetNetSerializer.
  • Atomic. Inputs are revoked before outputs are granted; a shortfall rolls back everything taken.
  • Server owns recipes. Clients can only craft what the server registered; ListAsync just mirrors the book for UI.
  • Resulting inventory changes arrive via the client's SetNet.Inventory Changed subscription.

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 93 8/5/2026