ReconArt.Synchronization.UnitDistributorSlim 1.0.0

Prefix Reserved
dotnet add package ReconArt.Synchronization.UnitDistributorSlim --version 1.0.0                
NuGet\Install-Package ReconArt.Synchronization.UnitDistributorSlim -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReconArt.Synchronization.UnitDistributorSlim" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ReconArt.Synchronization.UnitDistributorSlim --version 1.0.0                
#r "nuget: ReconArt.Synchronization.UnitDistributorSlim, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ReconArt.Synchronization.UnitDistributorSlim as a Cake Addin
#addin nuget:?package=ReconArt.Synchronization.UnitDistributorSlim&version=1.0.0

// Install ReconArt.Synchronization.UnitDistributorSlim as a Cake Tool
#tool nuget:?package=ReconArt.Synchronization.UnitDistributorSlim&version=1.0.0                

ReconArt.Synchronization.UnitDistributorSlim

Overview

ReconArt.Synchronization.UnitDistributorSlim is a .NET library that allows multi-threaded access to a shared resource with a limited supply by distributing that supply fairly. It supports priority-based distribution and is optimized for working with 6 priorities (from 0 to 5).

Features

  • Fair distribution of limited resources
  • Support for priority-based distribution
  • Optimized for 6 priorities (0 to 5)
  • Compatible with .NET 9 and .NET 8

Installation

To install the ReconArt.Synchronization.UnitDistributorSlim package, use the NuGet Package Manager or the Package Manager Console with the following command:

Install-Package ReconArt.Synchronization.UnitDistributorSlim

Usage

Creating a Unit Distributor

You can create a UnitDistributorSlim instance by specifying the total supply:

using ReconArt.Synchronization;

var unitDistributor = new UnitDistributorSlim(100); // 100 units available

Taking Units

You can attempt to take units asynchronously, with optional priority and timeout:

// Asynchronous take with priority
await unitDistributor.TryTakeAsync(10, 2); // 10 units with priority 2

// Asynchronous take with priority and timeout
bool success = await unitDistributor.TryTakeAsync(10, 2, TimeSpan.FromSeconds(10));

Returning Units

To return units to the distributor, call the Return method:

unitDistributor.Return(10); // Return 10 units

Handling Unit Overflow

If you attempt to return more units than the distributor's maximum supply, a UnitOverflowException will be thrown:

try
{
    unitDistributor.Return(200); // Attempt to return 200 units
}
catch (UnitOverflowException ex)
{
    Console.WriteLine(ex.Message);
}

Contributing

If you'd like to contribute to the project, please reach out to the ReconArt/synchronization-primitives team.

Support

If you encounter any issues or require assistance, please file an issue in the GitHub Issues section of the repository.

Authors and Acknowledgments

Developed by ReconArt, Inc..

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
1.0.0 76 11/18/2024