Raylib-cs.BleedingEdge.Runtimes
5.6.2-dev.225
dotnet add package Raylib-cs.BleedingEdge.Runtimes --version 5.6.2-dev.225
NuGet\Install-Package Raylib-cs.BleedingEdge.Runtimes -Version 5.6.2-dev.225
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.6.2-dev.225" />
<PackageVersion Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.6.2-dev.225" />
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" />
paket add Raylib-cs.BleedingEdge.Runtimes --version 5.6.2-dev.225
#r "nuget: Raylib-cs.BleedingEdge.Runtimes, 5.6.2-dev.225"
#:package Raylib-cs.BleedingEdge.Runtimes@5.6.2-dev.225
#addin nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.6.2-dev.225&prerelease
#tool nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.6.2-dev.225&prerelease
<img align="left" width="160" height="160" src="https://raw.githubusercontent.com/danilwhale/Raylib-cs.BleedingEdge/main/Assets/Logo-256.png" alt="Logo">
Raylib-cs.BleedingEdge
Bleeding-edge C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs.BleedingEdge targets .NET 8+ and binds raylib's master branch
there are WIP examples. you can reference raylib-cs or raylib for missing examples
installation
$ dotnet add package Raylib-cs.BleedingEdge --prerelease
$ dotnet add package Raylib-cs.BleedingEdge.Runtimes --prerelease
if you need...
... just runtimes: install
Raylib-cs.BleedingEdge.Runtimes.... custom native build: uninstall
Raylib-cs.BleedingEdge.Runtimesand add CompileNatives.props to your project and import it (add<Import Project="CompileNatives.props"/>). You also need to clone raylib repo and specify path to it in theCustomNatives.props(by default it's../raylib)... to compile a static library: add
<CompileShared>false</CompileShared>to your project'sPropertyGroup. Note that you need custom native build setup for this (read above).... prebuilt static library: you can get it from GitHub Actions. if you don't have a GitHub account, use nightly.link
"hello, world!"
using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
EndDrawing();
}
CloseWindow();
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Raylib-cs.BleedingEdge.Runtimes:
| Package | Downloads |
|---|---|
|
Vigilance
2D Game Engine |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.6.2-dev.225 | 323 | 11/24/2025 |
| 5.6.2-dev.224 | 371 | 11/18/2025 |
| 5.6.2-dev.223 | 254 | 11/13/2025 |
| 5.6.2-dev.222 | 175 | 11/9/2025 |
| 5.6.2-dev.220 | 167 | 10/28/2025 |
| 5.6.2-dev.219 | 166 | 10/28/2025 |
| 5.6.2-dev.218 | 150 | 10/23/2025 |
| 5.6.2-dev.217 | 138 | 10/22/2025 |
| 5.6.2-dev.216 | 135 | 10/21/2025 |
| 5.6.2-dev.214 | 162 | 10/2/2025 |
| 5.6.2-dev.213 | 154 | 9/24/2025 |
| 5.6.2-dev.212 | 154 | 9/23/2025 |
| 5.6.2-dev.211 | 283 | 9/18/2025 |
| 5.6.2-dev.210 | 278 | 9/18/2025 |
| 5.6.2-dev.209 | 288 | 9/17/2025 |
| 5.6.2-dev.208 | 139 | 9/13/2025 |
| 5.6.2-dev.207 | 92 | 9/12/2025 |
| 5.6.2-dev.206 | 154 | 9/5/2025 |
| 5.6.2-dev.201 | 152 | 8/20/2025 |
| 5.6.2-dev.200 | 158 | 8/18/2025 |