Qurre 1.13.0
Qurre v1 has been archived
dotnet add package Qurre --version 1.13.0
NuGet\Install-Package Qurre -Version 1.13.0
<PackageReference Include="Qurre" Version="1.13.0" />
paket add Qurre --version 1.13.0
#r "nuget: Qurre, 1.13.0"
// Install Qurre as a Cake Addin
#addin nuget:?package=Qurre&version=1.13.0
// Install Qurre as a Cake Tool
#tool nuget:?package=Qurre&version=1.13.0
Qurre
Framework for SCP:SL servers with unique functions & api
Installation
- Move
Assembly-CSharp.dll
into theSCPSL_Data/Managed
- Move the rest of the files/folders to
~/.config
(%AppData%
on Windows)
Configs
You can configure configs in ~/.config
(%AppData%
on Windows)/Qurre/Configs/^server.port^-cfg.yml
#Are Debug logs enabled?
Qurre_Debug: false
#Are errors saved to the log file?
Qurre_Logging: true
#Are all console output being saved to a log file?
Qurre_All_Logging: false
#Should I show the Qurre version on Units for all roles?
Qurre_AllUnit: false
#Should I show the Qurre version on Units only for the Tutorial role?
Qurre_OnlyTutorialUnit: false
#Allow the appearance of blood?
Qurre_Spawn_Blood: true
#Can other SCPs look at SCP-173?
Qurre_ScpTrigger173: false
#SCP 079 & SCP 096 will not see the wearer of SCP 268
Qurre_Better268: false
#If enabled, will spawn those who entered after the start of the round
Qurre_LateJoinSpawn: true
#Those who can use the "reload" command
Qurre_ReloadAccess: owner, 746538986@steam,309800126721@discord
Qurre_Banned: banned
Qurre_Kicked: kicked
Qurre_BanOrKick_msg: You have been %bok%.
Qurre_Reason: Reason
#Link-access to your database(MongoDB)
Qurre_DataBase: undefined
Example Plugin
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
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Changed:
(Addons) Textures => Models
Added:
===== Addons =====
(Addons) Prefabs
(Models) ModelDoor
(Models) ModelGenerator
(Models) ModelLocker
(Models) ModelTarget
(Models) ModelWorkStation
===== Controllers =====
(Controllers) Door.Destroy
(Controllers) Generator.Destroy
(Controllers) Generator.Create
(Controllers) Locker.Create
===== Events =====
(Events) PreAuthEvent (Server.PreAuth)
===== Objects =====
(Objects) LockerPrefabs
(Objects) TargetPrefabs
===== API =====
(API) Player.ShowHint(string text, bool blink, float duration = 1f)
Changed:
(Controllers) new ShootingTarget(type: ShootingTargetType => TargetPrefabs)
(Controllers) ShootingTarget.Type (ShootingTargetType => TargetPrefabs)
(Objects) LockerType
Fixed:
(Controllers) Door.Spawn
(Controllers) Locker.Tag (get)
(API) Player.Nickname (get if the player leave)**
(API) Player.UserId (get if the player leave)**
Removed:
(Objects) TargetPrefabs