ProFL.NSoundEngine
1.0.0.2
A simple sound engine based on NAudio implemented in C# with .NET Framework.
Install-Package ProFL.NSoundEngine -Version 1.0.0.2
dotnet add package ProFL.NSoundEngine --version 1.0.0.2
<PackageReference Include="ProFL.NSoundEngine" Version="1.0.0.2" />
paket add ProFL.NSoundEngine --version 1.0.0.2
#r "nuget: ProFL.NSoundEngine, 1.0.0.2"
// Install ProFL.NSoundEngine as a Cake Addin
#addin nuget:?package=ProFL.NSoundEngine&version=1.0.0.2
// Install ProFL.NSoundEngine as a Cake Tool
#tool nuget:?package=ProFL.NSoundEngine&version=1.0.0.2
A very simple but extensible sound engine based on NAudio, I made it for personal use but saw that it could be useful and save some work for others, it is available as NuGet package but is also open source and MIT Licensed at GitHub.
Every method and class is documented in code and is pretty self explanatory.
The main class being NSoundEngine.SoundEngine.
Currently, at this release, the only supported file format is MP3 and the sound engine was made with Embedded Resources in mind.
A very simple but extensible sound engine based on NAudio, I made it for personal use but saw that it could be useful and save some work for others, it is available as NuGet package but is also open source and MIT Licensed at GitHub.
Every method and class is documented in code and is pretty self explanatory.
The main class being NSoundEngine.SoundEngine.
Currently, at this release, the only supported file format is MP3 and the sound engine was made with Embedded Resources in mind.
Release Notes
Initial version.
Dependencies
-
- NAudio (>= 1.8.4)
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.