OpenToolkit.Graphics 4.0.0-pre9.2 Prefix Reserved

This is a prerelease version of OpenToolkit.Graphics.
There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package OpenToolkit.Graphics -Version 4.0.0-pre9.2
dotnet add package OpenToolkit.Graphics --version 4.0.0-pre9.2
<PackageReference Include="OpenToolkit.Graphics" Version="4.0.0-pre9.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenToolkit.Graphics --version 4.0.0-pre9.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenToolkit.Graphics, 4.0.0-pre9.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenToolkit.Graphics as a Cake Addin
#addin nuget:?package=OpenToolkit.Graphics&version=4.0.0-pre9.2&prerelease

// Install OpenToolkit.Graphics as a Cake Tool
#tool nuget:?package=OpenToolkit.Graphics&version=4.0.0-pre9.2&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenToolkit.Graphics:

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Package Description

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on OpenToolkit.Graphics:

Repository Stars
Robust multiplayer game engine, used by Space Station 14
Version Downloads Last updated
4.0.0-pre9.3 372 8/21/2020
4.0.0-pre9.2 662 7/28/2020
4.0.0-pre9.1 44,820 4/24/2020
4.0.0-pre9 542 4/19/2020
4.0.0-pre8 364 4/18/2020
4.0.0-pre7 397 4/13/2020
4.0.0-pre6 406 4/10/2020
4.0.0-pre5 365 4/9/2020
4.0.0-pre4 419 4/6/2020
4.0.0-pre3 604 3/19/2020
4.0.0-pre2 301 3/19/2020
4.0.0-pre.10 156 4/24/2020
4.0.0-pre 364 3/19/2020

Fixes reference conditions
Save Size property value to _size field (thanks @devel0)
Update build.fsx.lock (thanks @CallumDev)
Vector3.Unproject returning incorrect result (thanks @leezer3)
Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
Capslock value not exposed (thanks @KinsonDigital)
vector transforms
Start of input mode setup for caps lock (thanks @KinsonDigital)
Use in parameters instead of ref (thanks @cryovat)