OpenTK 4.3.0

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK -Version 4.3.0
dotnet add package OpenTK --version 4.3.0
<PackageReference Include="OpenTK" Version="4.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK --version 4.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK, 4.3.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK as a Cake Addin
#addin nuget:?package=OpenTK&version=4.3.0

// Install OpenTK as a Cake Tool
#tool nuget:?package=OpenTK&version=4.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research.  It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine.    OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started.  Learn how to use OpenTK here:  https://opentk.net/learn/index.html  Sample projects that accompany the tutorial can be found here:  https://github.com/opentk/LearnOpenTK  We have a very active discord server, if you need help, want to help, or are just curious, come join us!  https://discord.gg/6HqD48s

NuGet packages (112)

Showing the top 5 NuGet packages that depend on OpenTK:

Package Downloads
OpenTK.GLControl

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.

Xamarin.Forms.Platform.WPF

Xamarin Forms Renderer to build native UIs for WPF

EmguCV

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.

SkiaSharp.Views.WindowsForms

SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.

Xamarin.Forms.Platform.GTK

Xamarin Forms Renderer to build native UIs for GTK

GitHub repositories (50)

Showing the top 5 popular GitHub repositories that depend on OpenTK:

Repository Stars
dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
xamarin/Xamarin.Forms
Xamarin.Forms Official Home
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
TASVideos/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Version Downloads Last updated
5.0.0-pre.6 928 6/16/2021
5.0.0-pre.5 260 5/29/2021
5.0.0-pre.4 226 5/22/2021
5.0.0-pre.3 816 3/10/2021
5.0.0-pre.2 126 3/9/2021
5.0.0-pre.1 315 3/8/2021
4.6.7 1,373 9/13/2021
4.6.4 9,592 5/28/2021
4.6.3 8,203 3/27/2021
4.6.2 1,739 3/19/2021
4.6.1 621 3/19/2021
4.6.0 460 3/18/2021
4.5.0 11,925 2/14/2021
4.4.0 11,570 12/16/2020
4.3.0 7,485 11/21/2020
4.2.0 2,693 11/12/2020
4.1.0 1,813 11/6/2020
4.0.6 3,016 10/18/2020
4.0.5 384 10/18/2020
4.0.4 406 10/17/2020
4.0.3 738 10/14/2020
4.0.2 810 10/11/2020
4.0.1 1,428 10/6/2020
4.0.0 2,354 10/2/2020
4.0.0-pre9.10 248 10/1/2020
4.0.0-pre9.9 196 9/30/2020
4.0.0-pre9.8 198 9/29/2020
4.0.0-pre9.7 628 9/20/2020
4.0.0-pre9.6 296 9/14/2020
4.0.0-pre9.4 605 8/30/2020
4.0.0-pre9.3 373 8/21/2020
4.0.0-pre9.2 706 7/28/2020
4.0.0-pre9.1 4,498 4/24/2020
4.0.0-pre9 597 4/19/2020
4.0.0-pre8 378 4/18/2020
4.0.0-pre7 448 4/13/2020
4.0.0-pre6 427 4/10/2020
4.0.0-pre5 396 4/9/2020
4.0.0-pre4 454 4/6/2020
4.0.0-pre3 696 3/19/2020
4.0.0-pre2 310 3/19/2020
4.0.0-pre 374 3/19/2020
3.3.2 2,644 7/20/2021
3.3.1 20,436 11/6/2020
3.3.0 3,417 11/6/2020
3.2.1 1,468 10/21/2020
3.2.0 74,218 4/6/2020
3.1.0 226,328 8/4/2019
3.0.1 587,945 7/6/2018
3.0.0 31,005 5/1/2018
3.0.0-pre 23,000 5/8/2017
2.0.0 212,188 9/23/2016
1.1.2349.61993 51,504 6/7/2016
1.1.2225 153,721 2/4/2016
1.1.1589.5942 92,407 7/18/2014
1.1.1589.5941 52,762 5/9/2014
1.1.1579.5793 1,533 4/29/2014
1.1.1508.5724 5,265 2/17/2014
1.1.1456.5398 3,566 12/27/2013
1.1.1161.61462 2,664 8/28/2013
1.1.1160.61462 4,126 3/7/2013

API: Add new Monitor Info API (@utkumaden)
Fix WindowState and StartVisible to behave correctly on MS Windows (@seanofw)
Fix scrolling getting lost between frames (@NogginBops)
Fix ContextProfile documentation to be correct (@NogginBops)
Fix Quaternion -> Matrix3/Matrix4 conversions (@NogginBops)
Fix wrong binding code generation on some locales (@ahmetsait)