OpenTK.Windowing.Common 4.6.5

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK.Windowing.Common -Version 4.6.5
dotnet add package OpenTK.Windowing.Common --version 4.6.5
<PackageReference Include="OpenTK.Windowing.Common" Version="4.6.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Windowing.Common --version 4.6.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK.Windowing.Common, 4.6.5"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Windowing.Common as a Cake Addin
#addin nuget:?package=OpenTK.Windowing.Common&version=4.6.5

// Install OpenTK.Windowing.Common as a Cake Tool
#tool nuget:?package=OpenTK.Windowing.Common&version=4.6.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Common functionality for OpenTK.Windowing.* packages.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Common:

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The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!


An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.


GLWigdet for GTKSharp, using Opentk.


Package Description


Package Description

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This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.6 1,225 6/16/2021
5.0.0-pre.5 252 5/29/2021
5.0.0-pre.4 217 5/22/2021
5.0.0-pre.3 689 3/10/2021
5.0.0-pre.2 123 3/9/2021
5.0.0-pre.1 345 3/8/2021
4.6.7 3,904 9/13/2021
4.6.6 126 9/13/2021
4.6.5 108 9/13/2021
4.6.4 9,186 5/28/2021
4.6.3 7,066 3/27/2021
4.6.2 1,410 3/19/2021
4.6.1 669 3/19/2021
4.6.0 593 3/18/2021
4.5.0 14,315 2/14/2021
4.4.0 9,558 12/16/2020
4.3.0 6,424 11/21/2020
4.2.0 1,880 11/12/2020
4.1.0 1,495 11/6/2020
4.0.6 2,577 10/18/2020
4.0.5 394 10/18/2020
4.0.4 395 10/17/2020
4.0.3 669 10/14/2020
4.0.2 1,886 10/11/2020
4.0.1 1,348 10/6/2020
4.0.0 2,465 10/2/2020
4.0.0-pre9.10 224 10/1/2020
4.0.0-pre9.9 162 9/30/2020
4.0.0-pre9.8 169 9/29/2020
4.0.0-pre9.7 608 9/20/2020
4.0.0-pre9.6 335 9/14/2020
4.0.0-pre9.5 149 9/14/2020
4.0.0-pre9.4 563 8/30/2020

API: Added settings in `NativeWindowSettings` for controlling backbuffer parameters such as `DepthBits` and `StencilBits`. (@deccer)
API: Added `SwapInterval` to `IGraphicsContext` and moved `VSync` property from `GameWindow` to `NativeWindow` to allow for more control over vsync. (@softwareantics)
Updated GLFW to 3.3.4. (@NogginBops)
FIX: Fixed `Box2i.Center` and `Box3i.Center` returning wrong values. (@NogginBops, thanks @g7ChoGXh for the bug report)
FIX: Implemented proper disposing of `NativeWindow`. (@NogginBops, thanks @xiejiang2014 for the bug report)
FIX: Fixed calling conventions on glfw callbacks in 32-bit builds. (@NogginBops)