OpenTK.Audio.OpenAL 5.0.0-pre.13

Prefix Reserved
This is a prerelease version of OpenTK.Audio.OpenAL.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 5.0.0-pre.13
                    
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 5.0.0-pre.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.13" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Audio.OpenAL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Audio.OpenAL --version 5.0.0-pre.13
                    
#r "nuget: OpenTK.Audio.OpenAL, 5.0.0-pre.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTK.Audio.OpenAL@5.0.0-pre.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.13&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.13&prerelease
                    
Install as a Cake Tool

OpenAL bindings for dotnet from the Khronos OpenAL C library.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on OpenTK.Audio.OpenAL:

Package Downloads
KokoroSharp

**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

FFmpegVideoPlayer.Avalonia

Standalone FFmpeg media player for Avalonia 12. Bundles FFmpeg for Windows x64; other OS/architectures use a compatible system FFmpeg installation.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

RocketEngine.RERL

Rocket Engine Rendering Library

Aural

A cross-platform audio playback library for WAV, OGG, and MP3 formats with real-time audio filters (low-pass, high-pass, reverb, pitch shift). Play audio with a single line of code

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:

Repository Stars
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
NextendoNetwork/Ryujinx-Nextendo
The Nextendo Network emulator — a Ryujinx build with the Nextendo account system and online play built in. Windows x64.
deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
Version Downloads Last Updated
5.0.0-pre.14 1,704 7/11/2025 5.0.0-pre.14 is deprecated.
5.0.0-pre.13 31,798 11/11/2024
5.0.0-pre.12 3,122 9/25/2024
5.0.0-pre.11 1,967 8/9/2024
5.0.0-pre.10 7,451 3/7/2024
5.0.0-pre.9 4,213 10/16/2023
4.9.4 2,359,493 3/17/2025
4.9.3 57,153 12/10/2024
4.9.2 7,214 12/10/2024
4.9.1 11,546 12/2/2024
4.8.2 518,562 12/2/2023
4.8.1 32,434 9/27/2023
4.8.0 57,241 7/17/2023

Changed `MarshalTk.MarshalStringArrayToAnsiStringArrayPtr` to take `ReadOnlySpan&lt;string&gt;` instead of `Span&lt;string&gt;`. (@NogginBops)
Vulkan bindings changes**:
Add default parameterless constructor to all Vulkan structs so that default member values can be applied (mostly to automatically set `sType`). (@NogginBops)
Made the Vulkan example project render a triangle. (@NogginBops)
OpenGL bindings changes**:
Skip `ref readonly` for singular `Delete*()` functions. (@NogginBops)
Added generated EGL bindings containing all EGL and ANGLE extensions. (@NogginBops)
Fixed missing documentation on some OpenGL functions. (@NogginBops)
PAL2 changes**:
A lot of documentation improvements. (@NogginBops)
Added `Toolkit.Window.Get/SetTransparencyMode` to support different modes for window transparency. (@NogginBops)
Add `reason` parameter to `Toolkit.Shell.AllowScreenSaver`. (@NogginBops)
Add `Toolkit.Shell.IsScreenSaverAllowed` to be able to check if the screen saver is disabled. (@NogginBops)
Added `OpenGLGraphicsApiHints.SupportsTransparentFramebufferX11` to mark if the context values selector should look for formats that support framebuffer transparency when on X11 (framebuffer transparency is always supported on Windows and macOS). (@NogginBops)
Added `ContextValues.SupportsFramebufferTransparency` to check if a particular format supports framebuffer transparency (only relevant on X11). (@NogginBops)
Updated `ContextValues.DefaultValuesSelector` to handle `SupportsFramebufferTransparency`. (@NogginBops)
Added `Toolkit.Uninit()` for usecases where unloading OpenTK is useful (don't call this function on application exit). (@NogginBops)
Added `IPalComponent.Uninitialize()` and implemented it for every component on every platform to make `Toolkit.Uninit()` possible. (@NogginBops)
win32:
macOS:
Implement `MacOSVulkanComponent` using MoltenVK. (@NogginBops)
Made dialogs proper window sheets by default. (@NogginBops)
Added `MacOSDialogComponent.Show*NoWindow` functions for showing dialogs not attached to any window. (@NogginBops)
x11:
Fixed glX dll resolution to be the same as before 5.0-pre.12 (@NogginBops)
Fixed memory leak in `X11KeyboardComponent`. (@NogginBops)
ANGLE:
Switched implementation to use the generated EGL bindings. (@NogginBops)