OliveGameStudio.Starforge.MonoGame 1.39.0

dotnet add package OliveGameStudio.Starforge.MonoGame --version 1.39.0
                    
NuGet\Install-Package OliveGameStudio.Starforge.MonoGame -Version 1.39.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OliveGameStudio.Starforge.MonoGame" Version="1.39.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OliveGameStudio.Starforge.MonoGame" Version="1.39.0" />
                    
Directory.Packages.props
<PackageReference Include="OliveGameStudio.Starforge.MonoGame" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OliveGameStudio.Starforge.MonoGame --version 1.39.0
                    
#r "nuget: OliveGameStudio.Starforge.MonoGame, 1.39.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OliveGameStudio.Starforge.MonoGame@1.39.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OliveGameStudio.Starforge.MonoGame&version=1.39.0
                    
Install as a Cake Addin
#tool nuget:?package=OliveGameStudio.Starforge.MonoGame&version=1.39.0
                    
Install as a Cake Tool

OliveGameStudio.Starforge.MonoGame

MonoGame platform implementations for Starforge abstractions.

AddStarforgeMonoGame registers:

  • Window: MonoGameWindow as IGameWindow/IGameWindowInitializer.
  • Camera: MonoGameCameraService (ICameraService) and MonoGameCamera (ICameraView implementation).
  • Content: MonoGameContentManager (IContentLoader, IContentManager<ContentManager>, IContentSetter<ContentManager>).
  • Textures: MonoGameTextureLoader (ITextureLoader).
  • Physics: MonoGamePhysicsWorld (IPhysicsWorld with Aether.Physics2D).

How to use:

  1. Call services.AddStarforge(); for core services, then services.AddStarforgeMonoGame(); for platform bindings.
  2. During host startup, set MonoGameWindow.SetHandle(...) and MonoGameContentManager.SetContent(...) with the MonoGame instances.
  3. Provide MonoGame input device implementations (keyboard/gamepad/touch) and register them alongside this package.
Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-android35.0 is compatible.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net9.0-windows7.0 is compatible.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-ios26.0 is compatible.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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1.39.0 264 12/15/2025
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MonoGame bindings with .NET 10 for iOS and .NET 9 for desktop/Android.