NVorbis 0.8.0
See the version list below for details.
dotnet add package NVorbis --version 0.8.0
NuGet\Install-Package NVorbis -Version 0.8.0
<PackageReference Include="NVorbis" Version="0.8.0" />
paket add NVorbis --version 0.8.0
#r "nuget: NVorbis, 0.8.0"
// Install NVorbis as a Cake Addin
#addin nuget:?package=NVorbis&version=0.8.0
// Install NVorbis as a Cake Tool
#tool nuget:?package=NVorbis&version=0.8.0
A fully managed implementation of a Xiph.org Foundation Ogg Vorbis decoder.
Product | Versions Compatible and additional computed target framework versions. |
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.NET Framework | net is compatible. |
This package has no dependencies.
NuGet packages (39)
Showing the top 5 NuGet packages that depend on NVorbis:
Package | Downloads |
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AdamsLair.Duality
The Duality engine core. |
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NAudio.Vorbis
NAudio support for Vorbis |
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engenious
engenious graphics framework core assembly, similar to XNA/MonoGame. |
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DeltaEngine.Xna
Xna Version of the Delta Engine, requires Xna 4.0 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
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DeltaEngine.OpenTK
OpenGL Version of the Delta Engine, uses OpenTK. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
GitHub repositories (27)
Showing the top 5 popular GitHub repositories that depend on NVorbis:
Repository | Stars |
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OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
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ddevault/TrueCraft
Minecraft for hipsters
|
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morkt/GARbro
Visual Novels resource browser
|
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filoe/cscore
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
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Released