Monogame.Processing
0.2.8
dotnet add package Monogame.Processing --version 0.2.8
NuGet\Install-Package Monogame.Processing -Version 0.2.8
<PackageReference Include="Monogame.Processing" Version="0.2.8" />
paket add Monogame.Processing --version 0.2.8
#r "nuget: Monogame.Processing, 0.2.8"
// Install Monogame.Processing as a Cake Addin #addin nuget:?package=Monogame.Processing&version=0.2.8 // Install Monogame.Processing as a Cake Tool #tool nuget:?package=Monogame.Processing&version=0.2.8
Monogame.Processing
A library that implements Processing Language functions for 2D graphics on Monogame
To create a new sketch, it is necessary to create a class that inherits Processing
public class Sketch : Processing
{
public override void Setup()
{
// setup() code goes here
}
public override void Draw()
{
// draw() code goes here
}
}
To run the sketch, it is necessary to use the Run method and the entry point of the program must have the attirbute STAThread
[STAThread]
static void Main()
{
using (var game = new Sketch()) game.Run();
}
Implementation Notes
- Most 2D Primitives are implemented, but the drawing functions need optimization for better performance.
- Some types as color, PImage and PVector are partially implemented.
- Many implemented functions were not tested, so but could occur.
For details, see the Wiki
Contributing
Feel encouraged to contribute to Monogame.Processing. Create your own fork, make the desired changes, commit, and make a pull request.
License
MonoGame.Processing is released under the The MIT License (MIT).
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- MonoGame.Framework.Portable (>= 3.7.1.189)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
- Most 2D Primitives are implemented, but the drawing functions need optimization for better performance.
- Some types as color, PImage and PVector are partially implemented.
- Many implemented functions were not tested, so bugs may occur.