Monogame.ImGui.Standard 1.0.0

dotnet add package Monogame.ImGui.Standard --version 1.0.0                
NuGet\Install-Package Monogame.ImGui.Standard -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Monogame.ImGui.Standard" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Monogame.ImGui.Standard --version 1.0.0                
#r "nuget: Monogame.ImGui.Standard, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Monogame.ImGui.Standard as a Cake Addin
#addin nuget:?package=Monogame.ImGui.Standard&version=1.0.0

// Install Monogame.ImGui.Standard as a Cake Tool
#tool nuget:?package=Monogame.ImGui.Standard&version=1.0.0                

Monogame.ImGui.Standard

This is a Monogame wrapper for the ImGui.NET Library (https://github.com/mellinoe/ImGui.NET). Monogame.ImGui lets you build graphical interfaces for your Monogame games using a simple immediate-mode style.

Disclaimer: This code wasn't written by me, I just cleaned up the repository and rebuilt the nuget package for NET standard. The original Repository: https://github.com/dovker/Monogame.ImGui

Usage

To use Monogame.ImGui, download this library using NuGet inside your Monogame project. In your Game1, Initialize ImGuiRenderer like so:

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.ImGui.Standard;
using ImGuiNET;


namespace YourGame
{
    private GraphicsDeviceManager _graphics;
    private SpriteBatch _spriteBatch;
    private ImGUIRenderer _imGUIRenderer;

    public Game1()
    {
        _graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }
    
    protected override void Initialize()
    {
        base.Initialize();

        _imGUIRenderer = new ImGUIRenderer(this).Initialize().RebuildFontAtlas();
    }
...

And then in the Draw event, you need to add GuiRenderer.BeginLayout(gameTime); and GuiRenderer.EndLayout(); Like so:

...
protected override void Draw(GameTime gameTime)
{
    graphics.GraphicsDevice.Clear(Color.Coral);

    spriteBatch.Begin();
    //Your regular Game draw calls
    spriteBatch.End();

    
    GuiRenderer.BeginLayout(gameTime);
    ImGui.LabelText("Hello World", "");

    //Insert Your ImGui code

    GuiRenderer.EndLayout();

    base.Draw(gameTime);
}
...

See Also

https://github.com/ocornut/imgui

Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).

Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries.

Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.

https://github.com/mellinoe/ImGui.NET

This is a .NET wrapper for the immediate mode GUI library, Dear ImGui. ImGui.NET lets you build graphical interfaces using a simple immediate-mode style. ImGui.NET is a .NET Standard library, and can be used on all major .NET runtimes and operating systems.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 2,286 10/31/2020