MonoGame.StrokeEffect
1.0.7
dotnet add package MonoGame.StrokeEffect --version 1.0.7
NuGet\Install-Package MonoGame.StrokeEffect -Version 1.0.7
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.StrokeEffect" Version="1.0.7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.StrokeEffect --version 1.0.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.StrokeEffect, 1.0.7"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.StrokeEffect as a Cake Addin
#addin nuget:?package=MonoGame.StrokeEffect&version=1.0.7
// Install MonoGame.StrokeEffect as a Cake Tool
#tool nuget:?package=MonoGame.StrokeEffect&version=1.0.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
MonoGame.StrokeEffect
MonoGame.StrokeEffect is a library to generate strokes for Texture2D in MonoGame. We also support Sprite Font. We use a shader effect to generate the Stroke effect.
How to use
Stroke Types:
- 'OutlineAndTexture' - Create a new Texture with the original Texture and an outline stroke
- 'OutlineWithoutTexture' - Create a new Texture with only the outline stroke
Create a new Texture with stroke
int strokeSize = 3;
Color strokeColor = Color.Black;
StrokeType strokeType = StrokeType.OutlineAndTexture;
var textureWithStroke = StrokeEffect.CreateStroke(myTexture, strokeSize, strokeColor, GraphicsDevice, strokeType);
Color textColor = Color.White;
Vector2 scale = Vector2.One;
int strokeSize = 3;
Color strokeColor = Color.Black;
StrokeType strokeType = StrokeType.OutlineAndTexture;
var textStroke = StrokeEffect.CreateStrokeSpriteFont(arialSpriteFont, "My Text", textColor, scale, strokeSize, strokeColor, GraphicsDevice, strokeType);
License
MIT
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- MonoGame.Framework.Portable (>= 3.7.1.189)
- System.Linq (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.