MonoGame.Noesis.DesktopGL
3.2.1-beta6
dotnet add package MonoGame.Noesis.DesktopGL --version 3.2.1-beta6
NuGet\Install-Package MonoGame.Noesis.DesktopGL -Version 3.2.1-beta6
<PackageReference Include="MonoGame.Noesis.DesktopGL" Version="3.2.1-beta6" />
paket add MonoGame.Noesis.DesktopGL --version 3.2.1-beta6
#r "nuget: MonoGame.Noesis.DesktopGL, 3.2.1-beta6"
// Install MonoGame.Noesis.DesktopGL as a Cake Addin #addin nuget:?package=MonoGame.Noesis.DesktopGL&version=3.2.1-beta6&prerelease // Install MonoGame.Noesis.DesktopGL as a Cake Tool #tool nuget:?package=MonoGame.Noesis.DesktopGL&version=3.2.1-beta6&prerelease
Noesis.Monogame - "Native" Noesis renderer in Monogame
This library provides the solution for integration NoesisGUI with MonoGame 3.8.1 library. Example MonoGame project with integrated NoesisGUI is included.
Prerequisites
Installation
- Open
Noesis.MonoGame.sln
with Visual Studio. - Open the context menu on
Noesis.Monogame.TestApp
project and selectSet as StartUp Project
. - Press F5 to launch the example game project.
Please note that the game example project uses default NoesisGUI theme from https://github.com/Noesis/Managed/tree/master/Src/NoesisApp/Theme and samples from https://github.com/Noesis/Tutorials/tree/master/Samples/Gallery/C%23 NoesisGUI works with XAML files without any preprocessing/building step (it has an extremely fast XAML parser that is faster than compiled BAML from WPF/UWP). You could store XAML files in any folder you want and robocopy them this way. One of the useful approaches is to store them in a WPF class library project which could be opened with Visual Studio to edit XAML with full syntax support and autocomplete. It also could be done as a WPF application project which could be executed independently to verify your UI is working properly (but that will require writing more demonstration logic there). WPF XAML is almost 100% compatible with NoesisGUI (see docs).
Implementation limitations
- Some features are still missing
- Tested on WindowsDX and DesktopGL platforms
Contributing
Pull requests are welcome.
License
The code is provided under the MIT License. Please read LICENSE.md for details.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net7.0
- Microsoft.Extensions.Logging.Abstractions (>= 7.0.1)
- MonoGame.Content.Builder.Task (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- Noesis.GUI (>= 3.2.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
3.2.1-beta6 | 204 | 10/17/2023 |
3.2.1-beta5 | 70 | 10/17/2023 |
3.2.1-beta3 | 81 | 10/7/2023 |
3.2.1-beta1 | 71 | 10/7/2023 |