MonoGame.Framework.WindowsDX 3.8.3

dotnet add package MonoGame.Framework.WindowsDX --version 3.8.3
                    
NuGet\Install-Package MonoGame.Framework.WindowsDX -Version 3.8.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGame.Framework.WindowsDX" Version="3.8.3" />
                    
Directory.Packages.props
<PackageReference Include="MonoGame.Framework.WindowsDX" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGame.Framework.WindowsDX --version 3.8.3
                    
#r "nuget: MonoGame.Framework.WindowsDX, 3.8.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.3
                    
Install MonoGame.Framework.WindowsDX as a Cake Addin
#tool nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.3
                    
Install MonoGame.Framework.WindowsDX as a Cake Tool

<div align="center"> <a href="https://monogame.net/"> <img height="128" alt="MonoGame" src="https://raw.githubusercontent.com/MonoGame/MonoGame.Logo/refs/heads/master/FullColorOnLight/LogoOnly_128px.png"> </a> <h1>MonoGame</h1>

Join the chat at https://discord.gg/monogame GitHub Actions Workflow Status Donate

One framework for creating powerful cross-platfrom games

Supported PlatformsResourcesSamplesSupport and ContributionsSource CodeHelpful LinksLicense </div>

Overview

MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others.

It is an open-source re-implementation of the discontinued Microsoft's XNA Framework.

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows 8.1 and up (OpenGL & DirectX)
    • Linux (OpenGL)
    • macOS 10.15 and up (OpenGL)
  • Mobile/Tablet Devices
    • Android 6.0 and up (OpenGL)
    • iPhone/iPad 10.0 and up (OpenGL)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation 5
    • Xbox One (XDK only) (GDK coming soon)
    • Nintendo Switch

Resources

Samples

Check out the awesome game samples maintained by the MonoGame team:

Platformer 2D Sample NeonShooter
Supported on all platforms Supported on all platforms
Platformer 2D Sample NeonShooter Sample
The Platformer 2D sample is a basic 2D platformer pulled from the original XNA samples and upgraded for MonoGame. Neon Shooter Is a graphically intensive twin-stick shooter with particle effects and save data from Michael Hoffman
Auto Pong Sample Ship Game 3D
Supported on all platforms GL / DX / iOS / Android
Auto Pong Sample ShipGame 3D Sample
A short sample project showing you how to make the classic game of pong, with generated soundfx, in 300 lines of code. 3D Ship Game (Descent clone) sample, pulled from the XNA archives and updated for MonoGame

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on GitHub discussions page or Discord server. Please do not use the issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Subscription

If you'd like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.

Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.

There are several options on our Donation Page.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Set up the submodules: git submodule update --init
  • Open the solution for your target platform to build the game framework.
  • Open the Tools solution for your development platform to build the pipeline and content tools.

For the prerequisites for building from source, please look at the Requirements file.

A high level breakdown of the components of the framework:

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (121)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:

Package Downloads
MenuBuddy

MonoGame library for menus and game state management

FontBuddy

Put some text on the screen easier with MonoGame

HadoukInput

MonoGame input library for sanitizing and pattern matching of controller input

InputHelper

Helper classes for wrapping up input from different devices.

FlashCards

MonoGame library for making little flashcard games

GitHub repositories (35)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:

Repository Stars
TEdit/Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Version Downloads Last updated
3.8.3 161 4/5/2025
3.8.2.1105 14,509 8/16/2024
3.8.1.303 113,439 7/26/2022
3.8.0.1641 124,284 8/10/2020
3.8.0.1375-develop 2,524 5/27/2020
3.7.1.189 29,551 12/8/2018
3.7.0.1708 7,952 9/23/2018
3.7.0.1681-develop 1,860 8/6/2018
3.6.0.1625 39,544 3/1/2017
3.5.1.1679 29,445 3/30/2016
3.5.0.1678 3,739 3/16/2016
3.4.0.459 26,212 5/13/2015
3.3.0 7,098 3/16/2015
3.2.99-Beta 2,045 1/28/2015