.NET Standard version of MonoGame DesktopGL platform.

Install-Package MonoGame.Framework.DesktopGL.Core -Version
dotnet add package MonoGame.Framework.DesktopGL.Core --version
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.DesktopGL.Core --version
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  • .NETStandard 2.0

    • No dependencies.

Showing the top 8 GitHub repositories that depend on MonoGame.Framework.DesktopGL.Core:

Repository Stars
One framework for creating powerful cross-platform games.
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
Classes and extensions to make MonoGame more awesome
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Re-implementation of The Sims Online.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Version History

Version Downloads Last updated 12,904 2/25/2018 416 2/11/2018 617 1/7/2018 298 12/31/2017 568 11/8/2017