MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.

Install-Package MonoGame.Framework.Content.Pipeline.Portable -Version
dotnet add package MonoGame.Framework.Content.Pipeline.Portable --version
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Content.Pipeline.Portable --version
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Showing the top 6 GitHub repositories that depend on MonoGame.Framework.Content.Pipeline.Portable:

Repository Stars
One framework for creating powerful cross-platform games.
Classes and extensions to make MonoGame more awesome
Re-implementation of The Sims Online.
High performance 2D collision detection system with realistic physics responses.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A pure C# Spriter implementation

Version History

Version Downloads Last updated 5,323 12/8/2018 4,089 9/23/2018 310 8/6/2018 12,078 3/1/2017 10,074 2/20/2015
3.2.99-beta 427 2/4/2015