MaterialColorUtilities 0.3.0

dotnet add package MaterialColorUtilities --version 0.3.0
NuGet\Install-Package MaterialColorUtilities -Version 0.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MaterialColorUtilities" Version="0.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MaterialColorUtilities --version 0.3.0
#r "nuget: MaterialColorUtilities, 0.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MaterialColorUtilities as a Cake Addin
#addin nuget:?package=MaterialColorUtilities&version=0.3.0

// Install MaterialColorUtilities as a Cake Tool
#tool nuget:?package=MaterialColorUtilities&version=0.3.0

MaterialColorUtilities

C# implementation of Google's Material color utilities

Features

  • HCT: a color space similar to HSL but with perceptually accurate colors
  • Quantize and score: extract the best colors from an image for theming
  • Scheme: turn a single color into a palette for theming

Features not in Google's version:

  • Style: different ways to generate palettes, available from Android 13
  • A generic scheme that supports different color types and adding type-safe custom colors

Walkthrough

HCT

Everything in this library is built around the HCT color space. It was created by Google for Material You and can be converted to and from RGB. HCT enables measuring contrast just by comparing the two colors' HCT tone.

It has three components:

  • Hue is where on the color wheel the color is; 0≤hue<360.
  • Chroma is how colorful the color is; 0 is gray and it can go up to a value based on the hue and tone.
  • Tone is lightness; 0 is black, 100 is white.

You can try out HCT and see how the different components affect the color on this website made using this library. To learn more about how HCT was designed, read The Science of Color & Design.

Let's see some code:

// Converting RGB to HCT
uint argbColor = 0x0000FF; // Blue
Hct hct = Hct.FromInt(argbColor);
Console.WriteLine(hct.Hue);    // 283
Console.WriteLine(hct.Chroma); // 87
Console.WriteLine(hct.Tone);   // 32

// All of the properties can be updated any time. This causes chroma to be recalculated.
hct.Tone = 90;
Console.WriteLine(hct.Hue);    // 282
Console.WriteLine(hct.Chroma); // 19
Console.WriteLine(hct.Tone);   // 90

// Converting HCT to RGB
Hct hct = Hct.From(hue, chroma, tone);
uint argbColor = Hct.ToInt(); // 0xFF0000FF

Color palettes

Before going any further make sure to read the corresponding article on material.io.

A tonal palette can be used to access different tones of a color while also caching them:

TonalPalette blue = TonalPalette.FromInt(0x0000FF);
uint tone69 = blue[69];
uint tone49_6 = blue[49.6];

A core palette holds the Primary, Secondary, Tertiary, Neutral, NeutralVariant and Error tonal palettes. You can also add your own tonal palettes by extending this class.

You can get a core palette using its static methods:

CorePalette corePalette = CorePalette.Of(0x123456);
uint primary60 = corePalette.Primary[60];

Alternatively you can construct an empty one and then call the Fill method on it, passing in a seed color and a style.

CorePalette corePalette = new();
corePalette.Fill(0x123456, Style.Expressive);
uint primary60 = corePalette.Primary[60];

A core palette can be turned into a color scheme using a mapper:

Scheme<uint> scheme = new LightSchemeMapper().Map(corePalette);

You can change the color type by calling the Convert method and passing in a converter function:

Scheme<string> schemeString = scheme.Convert(x => "#" + x.ToString("x6"));
Scheme<Color> schemeColor = scheme.Convert(Color.FromUint);

Color extraction from an image

The function takes in an array of colors in AARRGGBB format and returns a few colors that are best suitable for being seed colors for theming.

uint[] pixels = ...;
List<uint> bestColors = ImageUtils.ColorsFromImage(pixels);
uint seed = bestColors[0];

Custom colors

Subclass CorePalette, add a TonalPalette property and override the Fill method to give the tonal palette value:

public class MyCorePalette : CorePalette
{
    public TonalPalette Orange { get; set; }

    public override void Fill(uint seed, Style style = Style.TonalSpot)
    {
        base.Fill(seed, style);

        // You can harmonize a color to make it closer to the seed color
        uint harmonizedOrange = Blender.Harmonize(0xFFA500, seed);
        Orange = TonalPalette.FromInt(harmonizedOrange);
    }
}

Then subclass Scheme:

public partial class MyScheme<TColor> : Scheme<TColor>
{
    public TColor Orange { get; set; }
    public TColor OnOrange { get; set; }
    public TColor OrangeContainer { get; set; }
    public TColor OnOrangeContainer { get; set; }
}

A source generator will generate new Convert methods automatically as another part of this class.
Make sure to mark the class partial and don't nest it inside another class.
If you get warning CS8032: An instance of analyzer MaterialColorUtilities.Schemes.SchemeConverterGenerator cannot be created... your IDE/compiler doesn't have Roslyn 4.0, so the source generator won't work. Make sure you are using Visual Studio 2022, MSBuild 17 or .NET 6.

Finally, subclass the mappers, override the MapCore method and define how to map the core palette to the scheme:

public class MyLightSchemeMapper : LightSchemeMapper<MyCorePalette, MyScheme<int>>
{
    protected override void MapCore(MyCorePalette palette, MyScheme<int> scheme)
    {
        base.MapCore(palette, scheme);
        scheme.Orange = palette.Orange[40];
        scheme.OnOrange = palette.Orange[100];
        scheme.OrangeContainer = palette.Orange[90];
        scheme.OnOrangeContainer = palette.Orange[10];
        // You can also override already mapped colors
        scheme.Surface = palette.Neutral[100];
    }
}
public class MyDarkSchemeMapper : DarkSchemeMapper<MyCorePalette, MyScheme<int>>
{
    protected override void MapCore(MyCorePalette palette, MyScheme<int> scheme)
    {
        base.MapCore(palette, scheme);
        scheme.Orange = palette.Orange[80];
        scheme.OnOrange = palette.Orange[20];
        scheme.OrangeContainer = palette.Orange[30];
        scheme.OnOrangeContainer = palette.Orange[90];
    }
}

Use them like this:

MyCorePalette myCorePalette = new();
myCorePalette.Fill(seedColor);
MyScheme<uint> myDarkScheme = new MyDarkSchemeMapper().Map(myCorePalette);
MyScheme<string> myDarkScheme = myDarkScheme.Convert(StringUtils.HexFromArgb);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.
  • net6.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on MaterialColorUtilities:

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Material.Components.Maui

Material design Components for .NET MAUI

MaterialColorUtilities.Maui

Material You dynamic theming for .NET MAUI

RichMvvm.MAUI

Package Description

GitHub repositories (1)

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mdc-maui/mdc-maui
Material design components for .NET MAUI
Version Downloads Last updated
0.3.0 4,756 4/11/2023
0.2.0 3,895 11/4/2022
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0.0.5 388 3/9/2022