Kiraio.UnityWebTools.NET 1.0.0

dotnet add package Kiraio.UnityWebTools.NET --version 1.0.0
NuGet\Install-Package Kiraio.UnityWebTools.NET -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Kiraio.UnityWebTools.NET" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Kiraio.UnityWebTools.NET --version 1.0.0
#r "nuget: Kiraio.UnityWebTools.NET, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Kiraio.UnityWebTools.NET as a Cake Addin
#addin nuget:?package=Kiraio.UnityWebTools.NET&version=1.0.0

// Install Kiraio.UnityWebTools.NET as a Cake Tool
#tool nuget:?package=Kiraio.UnityWebTools.NET&version=1.0.0

UnityWebTools.NET

Table of Contents

Overview

UnityWebTools.NET is a C# library designed to simplify the handling of UnityWebData (*.data) files within Unity WebGL game by providing unpack and repack functionality to modify the game assets. This library serves as a supplementary addition to AssetsTools.NET library, enhancing your capabilities when working with Unity game data.

Key Features

  • Unpack UnityWebData: UnityWebDataTools simplifies the process of unpacking UnityWebData files, allowing you to effortlessly access their contents.
  • Repack UnityWebData: With UnityWebDataTools, repacking UnityWebData files is a breeze, making it convenient to modify game's assets.

Usage

Using UnityWebTools.NET is simple!

  • Install UnityWebTools.NET:

    dotnet add package Kiraio.UnityWebTools.NET --version <latest_version_available>
    
  • Start using it:

    // Important! Import the namespace.
    using Kiraio.UnityWebTools;
    
    // Check if the file is valid UnityWebData file.
    bool valid = UnityWebToolUtils.IsUnityWebData("WebGL.data");
    
    // Extract the UnityWebData (*.data) file.
    // Unpack(string webDataFile, string outputDirectory (Optional)).
    // Return output directory path.
    string output = UnityWebTool.Unpack("WebGL.data");
    
    // Compress folder as UnityWebData (*.data) file.
    // Pack(string sourceFolder, string outputFile (Optional)).
    // Return output file path.
    Pack(output);
    

Contributing

Contributions are welcome! If you have suggestions, bug reports, or would like to contribute code, feel free to make Issues/Pull Requests.

Credits

License

UnityWebTools.NET are licensed under the GNU General Public License v3.0 License.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 344 9/20/2023