HexaEngine.Core 1.0.0

Prefix Reserved
dotnet add package HexaEngine.Core --version 1.0.0
                    
NuGet\Install-Package HexaEngine.Core -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="HexaEngine.Core" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="HexaEngine.Core" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="HexaEngine.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add HexaEngine.Core --version 1.0.0
                    
#r "nuget: HexaEngine.Core, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package HexaEngine.Core@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=HexaEngine.Core&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=HexaEngine.Core&version=1.0.0
                    
Install as a Cake Tool

HexaEngine

<p align="center"> <img width="300" height="300" src="https://raw.githubusercontent.com/JunaMeinhold/HexaEngine/master/icon.png"> </p>

A work in progress Game Engine written in C#, aiming for high performance and cross-platform compatibility (currently only Windows). It incorporates SIMD optimizations and multithreading throughout. The engine adopts an ECS-like approach but with unique twists to enhance flexibility and performance.

Community

Sub-Projects/Modules

Build

  • .NET SDK 8.0

Platforms

OS Supported
Windows (10 & 11)
Linux 🚧
Android 🚧
macOS 🚧

Graphics Backends

API Supported
D3D11
D3D12 🚧
Vulkan 🚧
OpenGL

(For more info on OpenGL, see #81)

Audio Backends

API Supported
OpenAL Soft
XAudio2 🚧

Features

Integrated Level Editor

  • Project Management
  • Package Manager
  • Plugin System
  • Advanced and flexible asset import pipeline supporting async
  • Git Integration
  • Performance Profiler (WIP)
  • Integrated text editor
  • Integrated image editor
  • Node-based material editor
  • Intuitive terrain editor with procedural generation
  • And much more...

Physics (PhysX 5.3.1)

  • Colliders:
    • Box
    • Capsule
    • Convex Mesh
    • Mesh
    • Plane
    • Sphere
    • Terrain
  • Rigid Bodies (Static, Dynamic, Kinematic)
  • Character Controllers:
    • Capsule
    • Box
  • Joints:
    • Ball
    • D6
    • Distance
    • Fixed
    • Hinge
    • Slider

Engine Architecture

  • ECS-like Scene Architecture with support for data-driven and non-data-driven execution
  • Multi-threaded scene updates (Rendering and Scene ticks run in parallel for maximum performance)
  • Thread-Safe Resource Management via Factories with automatic cleanup
  • Abstraction layer for various Graphics and Audio APIs like D3D11, D3D12, Vulkan, OpenALSoft, and XAudio2 + X3DAudio
  • Asynchronous loading for meshes and more
  • Thread-safe caches with lazy disk writing

Scripting with C#

  • Unity-like Coroutines with reusable coroutines
  • Job-System with reusable jobs
  • Multithreaded script execution (coming soon)
  • Order of execution via DAG and Priorities (coming soon)
  • Scene-independent Global Scripts (coming soon)
  • Scene Queries for fast accessing a specific GameObject or Component depending on user-defined filters via events
  • Easy integration of editor variables using the [EditorProperty] Attribute
  • Unity-like Input System (offers maximum flexibility)

Rendering

  • Physically based Rendering (Roughness, Metallic, Reflectance, AO Workflow)
  • SDR (Gamma 2.2 Rec. 709) and HDR10 (SMPTE ST 2084 Rec. 2020) support with automatic switching.
  • Skinned Mesh Rendering
  • Multi-Layered Terrain rendering with optional GPU Tessellation
  • Level of detail:
    • LOD Generator (Fast Quadric Mesh Simplification)
  • GPU Particle Systems:
    • Render over thousands particles without performance impact
  • Lighting:
    • Ambient Lights
    • Directional Lights
    • Point Lights
    • Spotlights
    • Global Illumination over IBL importance sampling, SSGI, and Voxel Global Illumination (coming soon)
  • Skybox Models:
    • Environment Texture
    • Hosek Wilkie
    • Preetham
    • Custom Sky
  • Shadow Mapping:
    • Perspective Shadow Mapping (PSM)
    • Omni Directional Shadow Mapping (OSM)
    • Dual Parabolic Shadow Mapping (DPSM)
    • Cascaded Shadow Mapping (CSM)
    • A Shadow Atlas for OSM DPSM and PSM
    • Percent Closer Filter, Variance Shadow Mapping, and more
  • Hybrid renderer (Clustered Forward and Clustered Deferred)
  • Many post-processing effects (including DoF, SSR, Tonemapping, LUT, Bloom, Motion blur)
  • Ambient Occlusion (SSAO, HBAO+, GTAO, and ASSAO are coming soon)
  • Frustum and Occlusion Culling (GPU based)

UI System (WIP)

  • XAML Support
  • Routed events
  • Automatic layouting
  • Controls:
    • Button, TextBox, Image, Grid, StackPanel

Audio System

  • Playing Wav files
  • 3D-Spatial audio processing
  • Listeners
  • Emitters

Screenshots

image

Credits

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 161 10/30/2025