GtaImg 1.1.0

dotnet add package GtaImg --version 1.1.0
                    
NuGet\Install-Package GtaImg -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GtaImg" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GtaImg" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="GtaImg" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GtaImg --version 1.1.0
                    
#r "nuget: GtaImg, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GtaImg@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GtaImg&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=GtaImg&version=1.1.0
                    
Install as a Cake Tool

GtaImg - C# Library for GTA IMG Archives

Build and Test NuGet

A C# library for reading and manipulating IMG archive files from GTA games (GTA III, Vice City, San Andreas).

Screenshot

Installation

dotnet add package GtaImg

Or via Package Manager:

Install-Package GtaImg

Supported Frameworks

The library targets multiple frameworks for maximum compatibility:

Framework Version
.NET Framework 4.5.2, 4.7.2, 4.8.1
.NET Standard 2.0
.NET Core 3.1
.NET 5.0, 6.0, 7.0, 8.0, 9.0, 10.0

Project Structure

├── GtaImg.sln                          # Solution file
├── src/
│   ├── GtaImg/                         # Main library
│   │   ├── GtaImg.csproj
│   │   ├── IMGArchive.cs               # Main archive class
│   │   ├── IMGEntry.cs                 # Entry structure
│   │   └── IMGException.cs             # Custom exception
│   └── GtaImgTool/                     # GUI application (WPF)
│       ├── GtaImgTool.csproj
│       └── ...
└── tests/
    └── GtaImg.Tests/                   # NUnit tests
        ├── GtaImg.Tests.csproj
        └── IMGArchiveTests.cs

GtaImgTool - GUI Application

A Windows desktop application for viewing and editing IMG archives with a modern dark theme.

Features

  • Open/Create Archives: Support for both VER1 (GTA III/VC) and VER2 (GTA SA) formats
  • Browse Files: View all entries with name, type, and size information
  • Multi-Select: Select multiple files using Ctrl+Click or Shift+Click
  • Export Files: Export selected files or all files to any folder
  • Import Files: Add files individually, multiple at once, or from a folder
  • Delete Entries: Remove selected entries from the archive
  • Pack Archive: Defragment the archive to reclaim unused space
  • Drag & Drop: Drag IMG files onto the window to open them
  • Search/Filter: Quickly find files by name

Running the GUI Tool

dotnet run --project src/GtaImgTool/GtaImgTool.csproj

Keyboard Shortcuts

Shortcut Action
Ctrl+N New Archive
Ctrl+O Open Archive
Ctrl+S Save Archive
Ctrl+W Close Archive
Ctrl+A Select All
Delete Delete Selected
F5 Refresh

Features

  • Read/Write Support: Open IMG archives in read-only or read-write mode
  • VER1 Support: GTA III and Vice City archives (.dir + .img file pairs)
  • VER2 Support: GTA San Andreas archives (single .img file)
  • Entry Management: Add, remove, rename, and extract entries
  • File Import/Export: Easy methods for importing files and extracting entries

Building

dotnet build

Running Tests

dotnet test

Or with verbose output:

dotnet test --verbosity normal

Usage Examples

Opening an Archive (Read-Only)

using GtaImg;

// Open a VER2 archive (GTA SA)
using var archive = new IMGArchive("gta3.img");

// List all entries
foreach (var entry in archive)
{
    Console.WriteLine($"{entry.Name} - {entry.SizeInBytes} bytes");
}

Opening an Archive (Read-Write)

using GtaImg;

// Open for reading and writing
using var archive = new IMGArchive("gta3.img", IMGArchive.IMGMode.ReadWrite);

// Make changes...
archive.Sync(); // Save changes (also called automatically on Dispose)

Creating a New Archive

using GtaImg;

// Create a new VER2 archive
using var archive = IMGArchive.CreateArchive("new_archive.img", IMGArchive.IMGVersion.VER2);

// Add files
archive.ImportFile("mymodel.dff");
archive.ImportFile("mytexture.txd");

Reading Entry Data

using GtaImg;

using var archive = new IMGArchive("gta3.img");

// Read by name
byte[]? data = archive.ReadEntryData("player.dff");

// Or use a stream
using var stream = archive.OpenEntry("player.dff");
if (stream != null)
{
    // Process stream...
}

Extracting Files

using GtaImg;

using var archive = new IMGArchive("gta3.img");

// Extract a single file
archive.ExtractEntry("player.dff", @"C:\extracted\player.dff");

// Extract all files
archive.ExtractAll(@"C:\extracted\all_files");

Adding/Importing Files

using GtaImg;

using var archive = new IMGArchive("gta3.img", IMGArchive.IMGMode.ReadWrite);

// Import from file system
archive.ImportFile(@"C:\mods\custom.dff", "custom.dff");

// Or add from byte array
byte[] myData = File.ReadAllBytes("myfile.txd");
archive.AddEntry("myfile.txd", myData);

Removing and Renaming Entries

using GtaImg;

using var archive = new IMGArchive("gta3.img", IMGArchive.IMGMode.ReadWrite);

// Remove an entry
archive.RemoveEntry("unwanted.dff");

// Rename an entry
archive.RenameEntry("old_name.txd", "new_name.txd");

Packing an Archive

After removing entries, the archive may have "holes" (unused space). Use Pack() to defragment:

using GtaImg;

using var archive = new IMGArchive("gta3.img", IMGArchive.IMGMode.ReadWrite);

// Remove some entries
archive.RemoveEntry("file1.dff");
archive.RemoveEntry("file2.dff");

// Pack to eliminate holes
uint newSize = archive.Pack();
Console.WriteLine($"Archive size is now {newSize} blocks");

Checking Entry Existence

using GtaImg;

using var archive = new IMGArchive("gta3.img");

if (archive.ContainsEntry("player.dff"))
{
    Console.WriteLine("Entry exists!");
}

// Get entry info
var entry = archive.GetEntryByName("player.dff");
if (entry.HasValue)
{
    Console.WriteLine($"Offset: {entry.Value.Offset} blocks");
    Console.WriteLine($"Size: {entry.Value.Size} blocks ({entry.Value.SizeInBytes} bytes)");
}

Detecting Archive Version

using GtaImg;

// Before opening
var version = IMGArchive.GuessIMGVersion("unknown.img");
Console.WriteLine(version == IMGArchive.IMGVersion.VER2 ? "GTA SA format" : "GTA 3/VC format");

// Or from an open archive
using var archive = new IMGArchive("unknown.img");
Console.WriteLine($"Archive version: {archive.Version}");

IMG Format Overview

  • Block Size: 2048 bytes
  • VER1 (GTA III/VC): Two files - .dir (directory/header) and .img (data)
  • VER2 (GTA SA): Single .img file with "VER2" magic header
  • Entry Names: Maximum 23 characters

License

This library is released under the MIT License.

Credits

This library is a C# port of the original C++ libgtaformats library by David "Alemarius Nexus" Lerch.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 is compatible.  net48 was computed.  net481 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.5.2

    • No dependencies.
  • .NETFramework 4.7.2

    • No dependencies.
  • .NETFramework 4.8.1

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.
  • net10.0

    • No dependencies.
  • net5.0

    • No dependencies.
  • net6.0

    • No dependencies.
  • net7.0

    • No dependencies.
  • net8.0

    • No dependencies.
  • net9.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 281 11/27/2025
1.0.0 248 11/27/2025