GodotSharpEditor 4.4.1

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package GodotSharpEditor --version 4.4.1
                    
NuGet\Install-Package GodotSharpEditor -Version 4.4.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharpEditor" Version="4.4.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharpEditor" Version="4.4.1" />
                    
Directory.Packages.props
<PackageReference Include="GodotSharpEditor" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharpEditor --version 4.4.1
                    
#r "nuget: GodotSharpEditor, 4.4.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharpEditor@4.4.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharpEditor&version=4.4.1
                    
Install as a Cake Addin
#tool nuget:?package=GodotSharpEditor&version=4.4.1
                    
Install as a Cake Tool

Godot C# Editor API.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on GodotSharpEditor:

Package Downloads
GodotSharpExtras

A set of tools to allow easier interfacing with Godot.

PolyhydraGames.Godot.Core

Package Description

BenchmarkDotNetGodot

BenchmarkDotNet.Godot allows developers to easily conduct performance testing and benchmarking within the Godot engine, enabling them to assess the efficiency of their code and identify potential performance bottlenecks.

RLMatrix.Godot

Deep Reinfocement Learning Library wiring RLMatrix with Godot objects for easy of use with Godot Engine

GodotOperations

Package Description

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on GodotSharpEditor:

Repository Stars
asieradzk/RL_Matrix
Deep Reinforcement Learning in C#
MeltyPlayer/FinModelUtility
Model viewer and command-line tools for extracting models from various GCN/3DS/PC games en-masse.
angyan/Turnable
An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
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