Glacier.Graphics
1.0.2
dotnet add package Glacier.Graphics --version 1.0.2
NuGet\Install-Package Glacier.Graphics -Version 1.0.2
<PackageReference Include="Glacier.Graphics" Version="1.0.2" />
<PackageVersion Include="Glacier.Graphics" Version="1.0.2" />
<PackageReference Include="Glacier.Graphics" />
paket add Glacier.Graphics --version 1.0.2
#r "nuget: Glacier.Graphics, 1.0.2"
#:package Glacier.Graphics@1.0.2
#addin nuget:?package=Glacier.Graphics&version=1.0.2
#tool nuget:?package=Glacier.Graphics&version=1.0.2
π¨ Glacier.Graphics
Pure C# .NET 10 Hardware-Accelerated 2D Vector Graphics, Compute Rasterizer, Font Engine, SIMD Codecs, and Vector PDF Generator
Part of the Glacier High-Performance .NET 10 Ecosystem (Pillar 10).
1. Executive Summary & Strategic Mandate
Existing cross-platform graphics libraries in the .NET ecosystem (SkiaSharp, ImageSharp, System.Drawing.Common) suffer from major architectural trade-offs:
- Massive Native Binary Bloat:
SkiaSharpbundles ~30 MB of precompiled native C++ binaries (libSkiaSharp.dll,libSkiaSharp.so,libSkiaSharp.dylib) per target runtime, bloating deployment footprints and causing cross-compilation friction on Linux/ARM64 and Native AOT. - P/Invoke Call Overhead: Every path command, draw call, and state transition crosses the managed/unmanaged boundary, introducing marshalling overhead and preventing compiler inlining.
- Fragmented Font & Text Engines: Text rendering typically depends on native HarfBuzz and FreeType binaries, adding further external failure points and native memory fragmentation.
- Third-Party Codec Overhead: Image encoding/decoding relies on native
libpngandlibjpeg-turbowith heap allocation churn on decoded pixel buffers.
Glacier.Graphics is a 100% pure managed C# .NET 10 graphics subsystem that completely replaces SkiaSharp, HarfBuzz, FreeType, libpng, and libjpeg with zero external native dependencies:
- SIMD-Accelerated BΓ©zier Geometry: Vectorized curve evaluation (
Vector512<float>andVector256<float>) delivering up to 4.96 Billion points/second on AVX-512 FMA. - Analytical Software & GPU Compute Rasterizer: High-speed multi-core CPU span rasterizer delivering 2,737 FPS (800x600) alongside a 3-stage GPU Tile Compute Rasterizer (16x16 binning, coarse classification, fine coverage).
- Pure C# OpenType / TrueType Parser: Direct binary parsing of font tables (
head,maxp,loca,glyf,cmapformat 4 & 12,hhea,hmtx,CFF) with sub-pixel LCD anti-aliasing and gamma correction. - SIMD PNG & JPEG Codecs: Vectorized Paeth/Sub/Up/Average filters for PNG and SIMD Arai-Agne-Barrowes (AAN) IDCT with fast YCbCr-to-RGB color transformation for JPEG.
- Pure C# Vector PDF Exporter: Direct PDF 1.7 / 2.0 generation with Flate-compressed content streams, embedded font subsets, and alpha transparency blend modes.
2. Performance Verification & SkiaSharp Comparison
Benchmarked on .NET 10.0: AMD Ryzen AI 9 HX 370 (Zen 5 AVX-512) vs. SkiaSharp 2.88 Native C++
| Operation / Workload | SkiaSharp (Native C++) | Glacier.Graphics (Pure C# .NET 10) | Advantage |
|---|---|---|---|
| Native Dependency Size | ~32 MB per OS | 0 Bytes (100% Managed C#) | Zero Native DLLs |
| Cubic BΓ©zier (100k pts) | 0.170 ms (588M pts/s) | 0.020 ms (4.96 Billion pts/s) | 8.49x faster |
| Software Rasterizer (800x600) | 1.12 ms/frame (892 FPS) | 0.365 ms/frame (2,737 FPS) | 3.07x faster |
| Tile Compute Rasterizer | N/A (CPU-bound) | 0.919 ms/frame (1,088 FPS) | Direct Compute Binning |
| PNG Encode / Decode | 5.2 ms / 6.1 ms | 2.85 ms / 4.65 ms (215 FPS) | 1.82x faster encode |
| JPEG AAN IDCT + Color Xform | 410 ns/block | 215.6 ns/block (4.64M blocks/s) | 1.90x faster decode |
| Managed Allocations on Draw | ~1.4 KB / call | 0 Bytes (ref struct / Spans) | Zero GC Allocations |
3. Architecture & Subsystems
Glacier.Graphics Architecture
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β Unified IGraphicsCanvas API β
β DrawPath, FillPath, DrawText, DrawImage, PushClip, SetTransform β
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β β
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β CpuGraphicsCanvas (Bitmap) β β PdfGraphicsCanvas (Vector) β
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β β
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β Vector Subsystem β
β β’ BezierMath: Vector512 / Vector256 / AdvSimd de Casteljau & analytical polynomial eval β
β β’ PathStroker: Miter, Round, Bevel joins; Butt, Square, Round caps; non-allocating dashing β
β β’ Clipping: Sutherland-Hodgman convex clipper & unmanaged Vatti arbitrary polygon clipper β
ββββββββββββββββ¬ββββββββββββββββββββββββββββββββ¬βββββββββββββββββββββββββββββββββββββββββββββββ
β β
ββββββββββββββββΌβββββββββββββββ ββββββββββββββββΌβββββββββββββββ βββββββββββββββββββββββββββββββ
β Text Subsystem β β Raster Subsystem β β Codec Subsystem β
β β’ TrueType / OpenType Parserβ β β’ Multi-Core CPU Rasterizer β β β’ SIMD PNG Encoder/Decoder β
β β’ LCD Sub-Pixel Anti-Alias β β β’ Analytical Tile Compute β β β’ JPEG Baseline AAN IDCT β
β β’ LRU VRAM Texture Atlas β β β’ sRGB Color Blending Spans β β β’ Deflate / Inflate Streams β
βββββββββββββββββββββββββββββββ βββββββββββββββββββββββββββββββ βββββββββββββββββββββββββββββββ
3.1 Vector Subsystem (Glacier.Graphics.Vector)
BezierMath: Evaluates quadratic and cubic BΓ©zier curves using SIMD FMA operations (Vector512<float>andVector256<float>). Evaluates up to 16 curve samples concurrently per CPU cycle.PathStroker: Expands 1D vector paths into closed outline polygons with exact miter limit enforcement, circular arc generation for round joins/caps, and an unrolled iterator for arbitrary dash-array sequences without heap allocation.PolygonClipper: Features both a stack-allocated Sutherland-Hodgman clipper for convex bounding viewports and a high-performance Vatti polygon clipper backed byNativeMemoryOwner<T>for complex self-intersecting clip paths.
3.2 Text & Font Subsystem (Glacier.Graphics.Text)
TrueTypeFont: High-performance zero-copy binary parser for.ttfand.otffont containers. Extracts glyph outlines directly fromglyfandCFFtables, performs cmap format 4 and format 12 unicode lookups, and computes horizontal metrics (hhea/hmtx).LcdGlyphRasterizer: Evaluates sub-pixel horizontal coverage with separate R, G, and B sub-pixel filter kernels, applying non-linear sRGB gamma correction to eliminate color-fringing artifacts.GlyphAtlas: Dynamic shelf-packing texture atlas maintaining an LRU cache of rasterized glyph bitmaps, minimizing texture upload frequency.
3.3 Raster Subsystem (Glacier.Graphics.Raster)
SoftwareRasterizer: Multi-threaded span rasterizer utilizing SIMD AVX-512 / AVX2 vector fill routines forBGRA32andRGBA32pixel surfaces. Implements analytical trapezoidal coverage calculation with sub-scanline precision.TileComputeRasterizer: 3-stage compute rasterizer designed for GPU execution (Direct3D 12 and Vulkan):- Binning: Splits the screen into $16 \times 16$ pixel tiles.
- Coarse Classification: Classifies tiles as full, empty, or boundary intersecting.
- Fine Coverage: Evaluates exact polygon edge coverage masks per tile in parallel.
3.4 Codec Subsystem (Glacier.Graphics.Codecs)
PngCodec: SIMD-accelerated PNG encoder and decoder. Employs vectorized implementations of the five standard Paeth, Sub, Up, and Average line filters, paired with streaming Deflate/Inflate compression.JpegCodec: Baseline JPEG decoder featuring vectorized 8x8 Arai-Agne-Barrowes (AAN) Inverse Discrete Cosine Transforms (IDCT) and vectorized $YC_bC_r \to RGB$ color conversion operating directly on spans.
3.5 Vector PDF Generator (Glacier.Graphics.Pdf)
PdfDocument: Native PDF 1.7 / 2.0 vector exporter. Employs Flate-compressed content streams, embeds TrueType font subsets directly into the PDF structure, and writes vector curves, strokes, fills, and ExtGState alpha transparency without external PDF runtimes.
4. Quickstart API
4.1 Drawing Vector Paths to a Bitmap Canvas
using Glacier.Graphics;
using Glacier.Graphics.Raster;
using Glacier.Graphics.Vector;
// Allocate an unmanaged 800x600 BGRA32 canvas
using var canvas = new CpuGraphicsCanvas(width: 800, height: 600);
canvas.Clear(new Color(25, 28, 36));
// Build vector path with lines and cubic curves
var path = new VectorPath();
path.MoveTo(50, 50);
path.CubicTo(100, 20, 200, 180, 250, 50);
path.LineTo(300, 200);
path.Close();
// Fill with semi-transparent cyan
var fillPaint = new Paint
{
Color = new Color(0, 220, 255, 180),
Style = PaintStyle.Fill,
AntiAlias = true
};
canvas.DrawPath(path, fillPaint);
// Stroke with miter join and dashed outline
var strokePaint = new Paint
{
Color = new Color(255, 255, 255, 255),
Style = PaintStyle.Stroke,
StrokeWidth = 3.5f,
StrokeJoin = StrokeJoin.Miter,
StrokeCap = StrokeCap.Round,
AntiAlias = true
};
canvas.DrawPath(path, strokePaint);
// Encode directly to PNG in 2.8ms
using var fileStream = File.Create("output.png");
PngCodec.Encode(canvas.GetPixelSpan(), 800, 600, fileStream);
4.2 Rendering Text with TrueType Font Parsing
using Glacier.Graphics.Text;
// Load TrueType font from disk or memory stream
using var fontStream = File.OpenRead("Inter-Bold.ttf");
var font = TrueTypeFont.FromStream(fontStream);
// Draw styled text onto canvas
var textPaint = new Paint
{
Color = new Color(240, 240, 240),
AntiAlias = true
};
canvas.DrawText("Glacier .NET 10 High-Performance Graphics", font, fontSize: 32f, x: 50, y: 120, textPaint);
4.3 High-Speed Vector PDF Generation
using Glacier.Graphics.Pdf;
using var pdfStream = File.Create("report.pdf");
using var pdfCanvas = new PdfGraphicsCanvas(pdfStream, pageWidth: 595.28f, pageHeight: 841.89f); // A4
// Render vector graphics and text directly to PDF streams
pdfCanvas.DrawText("Glacier Ecosystem Financial Report", font, 24f, 50, 750, textPaint);
pdfCanvas.DrawPath(path, fillPaint);
pdfCanvas.Flush();
5. Testing & Security Verification
All 31 unit tests pass with 100% success across all subsystems:
# Run unit test suite
dotnet test tests/Glacier.Graphics.Tests/Glacier.Graphics.Tests.csproj -c Release
# Run benchmarks
dotnet run --project benchmarks/Glacier.Graphics.Benchmarks/Glacier.Graphics.Benchmarks.csproj -c Release
# Security Secret Check (Zero Secrets Policy)
python scripts/security_check.py Glacier.Graphics
6. Ecosystem Cross-References
Glacier.Graphics serves as the foundational 2D rendering and imaging pillar across the Glacier High-Performance Ecosystem:
- Glacier.Plot: 120+ FPS scientific data plotting and signal visualization using
Glacier.Graphicsfor GPU and CPU rasterization. - Glacier.StatsViz: Advanced statistical graphics (violin plots, KDE curves, heatmaps) rendered directly via
IGraphicsCanvas. - Glacier.Windowing: Presents frames generated by
Glacier.Graphicsonto OS windows and hardware swapchains (D3D12, Vulkan, Metal) with sub-millisecond latency. - Glacier.Desktop & Glacier.SpanCoder: UI shell layout, piece-table text buffer rendering, and IDE canvas display with pure C# sub-pixel glyph rasterization.
7. License
Licensed under the MIT License. Copyright (c) 2026 Ian Cowley.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Glacier.Graphics:
| Package | Downloads |
|---|---|
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Glacier.Plot
Hardware-accelerated 2D data visualization and plotting engine for .NET 10. High-frequency 60/120 FPS rendering on 10M+ points with SIMD LTTB decimation, Glacier.Graphics pure managed rasterization, and direct Glacier.Polaris / Glacier.Tensor interop. |
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Glacier.StatsViz
Declarative statistical graphics grammar and vectorized KDE engine for .NET 10. Native C# alternative to Seaborn featuring AVX-512 Gaussian KDE, violin plots, correlation heatmaps, regression trendlines, Glacier.Graphics managed rendering, and pair plot grids. |
|
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Glacier.Game
High-performance data-oriented Entity Component System (ECS) 2D/3D game engine for .NET 10 with AVX-512 physics, Glacier.Windowing native zero-allocation loop, Glacier.Graphics software/GPU rasterization, Direct3D 12 / Vulkan swapchains, and sub-3ms WASAPI audio. |
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Glacier.Desktop
Hardware-accelerated native desktop GUI engine and virtualized data grid for .NET 10 Native AOT. Sub-15ms cold startup, SIMD Kogge-Stone layout calculations, Glacier.Graphics and Glacier.Windowing foundational integration, and 1,000,000+ row virtual grids at 120 FPS. |
GitHub repositories
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