Fredayddd321ewq.ScenePatching 1.0.1

dotnet add package Fredayddd321ewq.ScenePatching --version 1.0.1
                    
NuGet\Install-Package Fredayddd321ewq.ScenePatching -Version 1.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Fredayddd321ewq.ScenePatching" Version="1.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Fredayddd321ewq.ScenePatching" Version="1.0.1" />
                    
Directory.Packages.props
<PackageReference Include="Fredayddd321ewq.ScenePatching" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Fredayddd321ewq.ScenePatching --version 1.0.1
                    
#r "nuget: Fredayddd321ewq.ScenePatching, 1.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Fredayddd321ewq.ScenePatching@1.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Fredayddd321ewq.ScenePatching&version=1.0.1
                    
Install as a Cake Addin
#tool nuget:?package=Fredayddd321ewq.ScenePatching&version=1.0.1
                    
Install as a Cake Tool

ScenePatching

A super simple library that allows you to extremely simply edit scenes and such via your mods, made for ULTRAKILL.
This is A LIBRARY it does not do anything by itself.

How to use the library

-- IMPORTANT --

It's super important to call this line anywhere in your mod ONCE before loading the game.
SceneModding.PatchAll()
so your patches actually work :3

Making a ScenePatch

Make a new static class/method and add the [ScenePatch] attribute to it
In the class make a new method with [ScenePatch("TARGET_SCENE")] and set target to the desired scene (Level 1-4, CreditsMuseum2, uk_construct, Endless, etc)

Example:
whar...

this will be ran on scene load, you can find objects and blah blah with the GameObject.FindObject extension or...

TargetObjects

The [ScenePatch] attribute also has a targetObject's parameter, using this u can add a GameObject or any other component(Transform, Door, Light, etc) parameter(s) to your method and the GameObject/a component off of the GameObject will be passed along.
uh oh why are u no work
You can also add multiple targetObject's and itll run the patch multiple times for all of them :3

UnityExtensions

oki so this isnt like the main part of the library but its coolio to me so :3
check out ScenePatching.UnityExtensions here, it itself has documentation in the file so :P

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.1 139 3/18/2026
1.0.0 112 3/18/2026