FFME.Windows 4.4.350

.NET 5.0 .NET Framework 4.6.1
Install-Package FFME.Windows -Version 4.4.350
dotnet add package FFME.Windows --version 4.4.350
<PackageReference Include="FFME.Windows" Version="4.4.350" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FFME.Windows --version 4.4.350
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: FFME.Windows, 4.4.350"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install FFME.Windows as a Cake Addin
#addin nuget:?package=FFME.Windows&version=4.4.350

// Install FFME.Windows as a Cake Tool
#tool nuget:?package=FFME.Windows&version=4.4.350
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Here is a quick guide on how to get started.

  1. Open Visual Studio (v2019 recommended), and create a new WPF Application. Target Framework must be .Net 5.0 or above.
  2. Install the NuGet Package from your Package Manager Console: PM> Install-Package FFME.Windows
  3. You need FFmpeg shared binaries (64 or 32 bit, depending on your app's target architecture). Build your own or download a compatible build from FFmpeg Windows Downloads.
  4. Your FFmpeg build should have a bin folder with 3 exe files and some dll files. Copy all those files to a folder such as c:\ffmpeg
  5. Within you application's startup code (Main method), set Unosquare.FFME.Library.FFmpegDirectory = @"c:\ffmpeg";.
  6. Use the FFME MediaElement control as any other WPF control. For example: In your MainForm.xaml, add the namespace: xmlns:ffme="clr-namespace:Unosquare.FFME;assembly=ffme.win" and then add the FFME control your window's XAML: <ffme:MediaElement x:Name="Media" Background="Gray" LoadedBehavior="Play" UnloadedBehavior="Manual" />
  7. To play files or streams, simply call the asynchronous Open method: await Media.Open(new Uri(@"c:\your-file-here"));.
Product Versions
.NET net5.0-windows7.0
.NET Framework net461 net462 net463 net47 net471 net472 net48
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on FFME.Windows:

Repository Stars
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.
Version Downloads Last updated
4.4.350 6,436 6/5/2021
4.3.340 2,533 11/28/2020
4.2.330 10,625 12/28/2019
4.2.320 1,551 11/16/2019
4.1.310 6,878 7/1/2019
4.1.300 2,464 4/19/2019
4.1.290 712 3/31/2019
4.1.280 4,257 3/17/2019
4.0.270 7,654 9/24/2018
4.0.260 1,803 6/3/2018
4.0.250 1,336 5/20/2018
3.4.240 1,290 4/25/2018
3.4.230 2,029 3/29/2018
3.4.220 974 3/7/2018
3.4.210 911 2/19/2018
3.4.200 1,054 2/3/2018 721 2/1/2018 749 1/18/2018 856 1/8/2018 964 12/14/2017 727 12/12/2017 722 12/12/2017 746 12/11/2017 652 12/11/2017

This is a release package of the Floyd Engine build referencing bindings to FFmpeg version 4.4
     This package does not contain the required FFmpeg binaries. Please refer to the following URL for instructions on how to obtain the binaries: https://github.com/unosquare/ffmediaelement
     Release details: https://github.com/unosquare/ffmediaelement/milestone/16?closed=1