DrewNoakes.Cassette.Types
1.3.2
dotnet add package DrewNoakes.Cassette.Types --version 1.3.2
NuGet\Install-Package DrewNoakes.Cassette.Types -Version 1.3.2
<PackageReference Include="DrewNoakes.Cassette.Types" Version="1.3.2" />
paket add DrewNoakes.Cassette.Types --version 1.3.2
#r "nuget: DrewNoakes.Cassette.Types, 1.3.2"
// Install DrewNoakes.Cassette.Types as a Cake Addin #addin nuget:?package=DrewNoakes.Cassette.Types&version=1.3.2 // Install DrewNoakes.Cassette.Types as a Cake Tool #tool nuget:?package=DrewNoakes.Cassette.Types&version=1.3.2
Cassette is a simple and efficient content-addressable storage system for .NET 4.5 and .NET Core (netstandard1.3
).
// Create a store, backed by the specified file system location
var cassette = new ContentAddressableStore(@"c:\cassette-data\");
// Store some content, obtaining its hash (content address)
Hash hash = await cassette.WriteAsync(writeStream);
// Later, use the hash to look up the content
Stream stream;
if (cassette.TryRead(hash, out stream, ReadOptions.Asynchronous | ReadOptions.SequentialScan))
{
using (stream)
{
// Read the stored content via the returned read-only stream
var buffer = new byte[4096];
var bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
// ...
}
}
Content-addressable storage (CAS) is a fast and efficient mechanism for storing and retrieving fixed data on disk.
Information is uniquely and unambiguously identified by the SHA-1 hash of its contents.
A significant advantage of CAS is its efficient use of storage media for data backups where a majority of files are identical, and so separate storage would be redundant.
For more information, read Wikipedia's CAS article.
Types
IContentAddressableStore
exposes functionality of a cassette storeContentAddressableStore
is the concrete implementationHash
holds the identity of a piece of content
Writing content
using (var stream = File.OpenRead(@"c:\content.jpg"))
{
var hash = await store.WriteAsync(dataStream);
Console.WriteLine("Stored with address: {0}", hash);
}
The hash is computed efficiently by observing content during buffered writes to a temporary location of the file system. Then:
- if the content does not already exist, the file is atomically moved into location and marked as read-only
- if the content does already exist, the temporary file is deleted and the store is unchanged
This means writes are idempotent. Repeated writes of the same content do not increase the size of the store on disk, though do incur disk IO.
Reading
Read operations atomically test for the availability of a file and open it for reading if present.
Multiple clients may read a file concurrently. Content may not be deleted via IContentAddressableStore.Delete
while a read stream is open.
When TryRead
returns true
, client code must dispose the returned Stream
.
Hash hash = ...;
Stream stream;
if (store.TryRead(hash, out stream))
{
using (stream)
{
// Use the stream
}
}
The performance of reads can be improved by specifying ReadOptions
as described in sections async IO and access patterns and performance.
None
indicates no special options. This is the default.SequentialScan
indicates data will be read sequentially.RandomAccess
indicates seek operations will be performed during reading.Asynchronous
indicatesStream.ReadAsync
will be used.
store.TryRead(hash, out stream, ReadOptions.SequentialScan | ReadOptions.ReadAsync)
Asynchronous IO
Write operations happen using asynchronous IO and return awaitable tasks to prevent blocking calling code. Use of a CancellationToken
allows immediate cancellation of the write operation.
Read operations occur using Stream
s which support asynchronous IO themselves via ReadAsync
and CopyToAsync
. When using these asynchronous methods you can improve performance by passing ReadOptions.Asynchronous
to IContentAddressableStore.TryRead
.
On Windows these asynchronous operations use IO Completion ports (MSDN, Dr. Dobbs). Other platforms may have implementations using suitable alternatives.
Access patterns and performance
When writing content to disk, cassette notifies the file system that data will be written sequentially and that no random-access seeking will occur. This allows the caching system to prepare pages of data efficiently which can significantly reduce latency.
When reading content from disk, users can get the same caching benefits by specifying ReadOptions.SequentialScan
or ReadOptions.RandomAccess
. This is optional however.
Deleting content
Content may be deleted from the store by calling Delete
with the relevant hash.
Measuring content length
If the length of stored content is to be retrieved, it is most efficient to use TryGetContentLength
which provides the length in bytes.
Enumerating content
The complete set of hashes is returned via GetHashes
. This method computes the enumerable lazily by walking the file system so is thread-safe with respect to reads and writes. However it cannot be relied upon to behave deterministically if enumerating while content is being written or deleted. Whether new or deleted content is included in an enumeration whose processing spans the write/delete may or may not contain the affected content.
Encoding
Cassette supports optionally storing content using an encoding. The primary use case for this is to store pre-compressed data whereby the cost of compressing content is taken upfront once at write time, rather than for each read.
Content may be stored in multiple encodings. For example, an HTTP server may support both no encoding, or GZIP content/transfer encoding. Such an HTTP handler could request either encoding from the store depending upon request headers.
// Instantiate a content encoding
var gzipEncoding = new GZipContentEncoding();
// Write some (unencoded) content to the store, and request an encoded copy be stored
var hash = await store.WriteAsync(stream, encodings: new[] { gzipEncoding });
// Read the encoded content out directly
Stream gzipStream;
if (store.TryRead(hash, out gzipStream, encodingName: gzipEncoding.Name))
{
using (gzipStream)
{
// Use the GZipped data directly
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.0 is compatible. netstandard1.1 was computed. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net35 is compatible. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Phone | wp8 was computed. wp81 was computed. wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 3.5
- No dependencies.
-
.NETStandard 1.0
- NETStandard.Library (>= 1.6.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.