dotnet add package DazPaz.Cyclone --version 0.9.3
NuGet\Install-Package DazPaz.Cyclone -Version 0.9.3
<PackageReference Include="DazPaz.Cyclone" Version="0.9.3" />
paket add DazPaz.Cyclone --version 0.9.3
#r "nuget: DazPaz.Cyclone, 0.9.3"
// Install DazPaz.Cyclone as a Cake Addin #addin nuget:?package=DazPaz.Cyclone&version=0.9.3 // Install DazPaz.Cyclone as a Cake Tool #tool nuget:?package=DazPaz.Cyclone&version=0.9.3
Cyclone is a Game Physics Engine developed in C# that is based on the book "Game Physics Engine Development" by Ian Millington
|Product||Versions Compatible and additional computed target framework versions.|
|.NET Framework||net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
Started adding the Mass-Aggregate Physics engine : Added force generators for springs and springlike things.