CookieLoader 0.1.0

dotnet add package CookieLoader --version 0.1.0                
NuGet\Install-Package CookieLoader -Version 0.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CookieLoader" Version="0.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CookieLoader --version 0.1.0                
#r "nuget: CookieLoader, 0.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CookieLoader as a Cake Addin
#addin nuget:?package=CookieLoader&version=0.1.0

// Install CookieLoader as a Cake Tool
#tool nuget:?package=CookieLoader&version=0.1.0                

CookieLoader

The Godot's missing resource loader.

I ate many cookies, so I named it CookieLoader.

Example

public partial class App : Node2D
{
    [Export] private ProgressBar _multiAssetLoaderProgressBar;
    [Export] private ProgressBar _assetLoaderProgressBar;
    
    private MultiAssetLoader _multiAssetLoader;
    private AssetLoader<PackedScene> _assetLoader;
    
    public override void _Ready()
    {
        _multiAssetLoader = new MultiAssetLoader(
            [
            "res://ShouldLoadScene.tscn",
            "res://ShouldLoadScene.tscn",
            "res://ShouldLoadScene.tscn",
            ],
            2f
            );

        _assetLoader = new AssetLoader<PackedScene>(
            "res://ShouldLoadScene.tscn",
            2f
            );
        
        _multiAssetLoader.OnLoadComplete += () =>
            GD.Print("[MultiAssetLoader] Load Complete");
        _multiAssetLoader.OnSingleAssetLoadComplete += loadItem =>
        {
            GD.Print($"[MultiAssetLoader] Single Asset Load Complete: {loadItem.Path}");
            AddChild(((PackedScene)loadItem.Resource)?.Instantiate());
        };

        _assetLoader.OnAssetLoadComplete += scene =>
        {
            AddChild(scene.Instantiate());
            GD.Print("[AssetLoader] Asset Load Complete");
        };
        _assetLoader.OnLoadComplete += () => GD.Print("[AssetLoader] Load Complete");
        
        _multiAssetLoader.Start();
        _assetLoader.Start();
    }

    public override void _Process(double delta)
    {
        if (_multiAssetLoader == null) return;
        _multiAssetLoader.Process((float)delta);
        _assetLoader.Process((float)delta);
        
        _assetLoaderProgressBar.Value = _assetLoader.GetTotalProgress() * 100f;
        _multiAssetLoaderProgressBar.Value = _multiAssetLoader.GetTotalProgress() * 100f;
    }
}

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.0 73 1/25/2025