ComputeSharp 1.0.0-alpha7

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
This is a prerelease version of ComputeSharp.
This package has a SemVer 2.0.0 package version: 1.0.0-alpha7+f5711bb.
There is a newer version of this package available.
See the version list below for details.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package ComputeSharp --version 1.0.0-alpha7
NuGet\Install-Package ComputeSharp -Version 1.0.0-alpha7
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ComputeSharp" Version="1.0.0-alpha7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ComputeSharp --version 1.0.0-alpha7
#r "nuget: ComputeSharp, 1.0.0-alpha7"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ComputeSharp as a Cake Addin
#addin nuget:?package=ComputeSharp&version=1.0.0-alpha7&prerelease

// Install ComputeSharp as a Cake Tool
#tool nuget:?package=ComputeSharp&version=1.0.0-alpha7&prerelease

A .NET Standard 2.1 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on ComputeSharp:

Package Downloads
ComputeSharp.Uwp The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

A UWP library with controls to render DX12 shaders powered by ComputeSharp.

ComputeSharp.Dynamic The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

An extension library for ComputeSharp to enable dynamic compilation of shaders at runtime.

ComputeSharp.WinUI The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

A WinUI 3 library with controls to render DX12 shaders powered by ComputeSharp.

ComputeSharp.Pix The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

An extension library for ComputeSharp to enable PIX support to produce debugging information.

ComputeSharp.Dxc The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

An extension library for ComputeSharp bundling the DXC compiler and enabling shader reflection.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on ComputeSharp:

Repository Stars
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
rocksdanister/weather
Windows native weather app powered by DirectX12 animations
sebas77/Svelto.MiniExamples
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
Version Downloads Last updated
3.0.0-preview2 318 12/17/2023
3.0.0-preview1 196 11/24/2023
2.2.0-preview1 235 10/10/2023
2.1.0 1,657 9/27/2023
2.1.0-preview3 272 7/9/2023
2.1.0-preview2 210 5/1/2023
2.1.0-preview1 88 4/27/2023
2.0.3 2,855 12/24/2022
2.0.2 156 12/9/2022
2.0.0 236 11/29/2022
2.0.0-preview2 156 10/22/2022
2.0.0-preview1 209 10/8/2022
2.0.0-alpha.29 140 9/19/2022
2.0.0-alpha.28 145 9/6/2022
2.0.0-alpha.27 566 8/22/2022
2.0.0-alpha.26 451 8/1/2022
2.0.0-alpha.25 307 6/6/2022
2.0.0-alpha.24 208 5/24/2022
2.0.0-alpha.23 252 5/12/2022
2.0.0-alpha.22 247 4/24/2022
2.0.0-alpha.21 5,949 4/21/2022
2.0.0-alpha.20 219 4/10/2022
2.0.0-alpha.19 622 3/5/2022
2.0.0-alpha.18 237 2/2/2022
2.0.0-alpha.17 161 1/31/2022
2.0.0-alpha.16 119 1/30/2022
2.0.0-alpha.15 175 1/27/2022
2.0.0-alpha.14 153 1/23/2022
2.0.0-alpha.13 122 1/18/2022
2.0.0-alpha.12 145 1/9/2022
2.0.0-alpha.11 121 1/6/2022
2.0.0-alpha.10 122 1/6/2022
2.0.0-alpha.9 171 12/19/2021
2.0.0-alpha.8 170 11/27/2021
2.0.0-alpha.7 180 10/31/2021
2.0.0-alpha.6 401 7/18/2021
2.0.0-alpha.5 157 7/15/2021
2.0.0-alpha.4 162 7/1/2021
2.0.0-alpha.3 231 5/13/2021
2.0.0-alpha.2 220 4/5/2021
2.0.0-alpha.1 219 3/7/2021

Initial alpha release