CollisionGrid 1.1.1

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package CollisionGrid --version 1.1.1
NuGet\Install-Package CollisionGrid -Version 1.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CollisionGrid" Version="1.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CollisionGrid --version 1.1.1
#r "nuget: CollisionGrid, 1.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CollisionGrid as a Cake Addin
#addin nuget:?package=CollisionGrid&version=1.1.1

// Install CollisionGrid as a Cake Tool
#tool nuget:?package=CollisionGrid&version=1.1.1

When doing game development you've all come across a point when you'd like to do some collision-checks and that's usually the time when you realize that just checking all sprites against each other just doesn't cut it.
The problem is that the number of checks grow very fast (N² for N sprites) when the number of your sprites grow.
So you somehow have to narrow down your collision-candidates. This piece of software does that for you. It does not do collision checking itself. It just tells you if a sprite is near enough to a second one to maybe collide which allows you to do a collision test for those two, or three, or five...
This is a PCL, so you should be able to use it in any of your MG projects.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.2-alpha.0.3 323 2/6/2020
1.1.1 1,117 1/28/2018
1.1.0 899 11/4/2017
1.0.0.2 880 9/20/2017
1.0.0.1 1,034 5/3/2016