ChamberLib 0.11.0

.NET Framework 4.0
There is a newer version of this package available.
See the version list below for details.
dotnet add package ChamberLib --version 0.11.0
NuGet\Install-Package ChamberLib -Version 0.11.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ChamberLib" Version="0.11.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ChamberLib --version 0.11.0
#r "nuget: ChamberLib, 0.11.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ChamberLib as a Cake Addin
#addin nuget:?package=ChamberLib&version=0.11.0

// Install ChamberLib as a Cake Tool
#tool nuget:?package=ChamberLib&version=0.11.0

A cross-platform library to make 3D graphics a little easier.

Product Compatible and additional computed target framework versions.
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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Package Downloads

Load models from FBX files using FbxSharp

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Version Downloads Last updated
0.12.0 770 1/20/2020
0.11.0 2,093 8/15/2015
0.10.0 1,296 7/16/2015
0.9.0 1,028 7/9/2015
0.8.0 1,102 7/8/2015
0.7.0 1,231 7/2/2015
0.6.0 1,222 6/28/2015
0.5.0 1,600 6/15/2015
0.4.0 1,266 6/8/2015
0.3.0 1,453 5/19/2015
0.2.1 1,167 2/27/2015
0.1.1 1,576 2/12/2015

- Split shaders from programs into separate stages.
- Vertex and fragment shaders are not imported and processed individually into IShaderStage objects and then combined into an IShaderProgram object, instead of being imported and processed together as a single IShader.
- Created a ShaderUniforms class to hold values for shader uniforms.
- Replaced many occurrences of a materialOverride parameter in Draw calls with an Overrides class, that allows the overriding of material, ligthing, shader, shader stages, and shader uniform values.