BlyZe.UniColor.Extensions.Android
1.0.0
dotnet add package BlyZe.UniColor.Extensions.Android --version 1.0.0
NuGet\Install-Package BlyZe.UniColor.Extensions.Android -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlyZe.UniColor.Extensions.Android" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlyZe.UniColor.Extensions.Android --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BlyZe.UniColor.Extensions.Android, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlyZe.UniColor.Extensions.Android as a Cake Addin #addin nuget:?package=BlyZe.UniColor.Extensions.Android&version=1.0.0 // Install BlyZe.UniColor.Extensions.Android as a Cake Tool #tool nuget:?package=BlyZe.UniColor.Extensions.Android&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
UniColor
A platform-independent color system that supports Json Serialization
How to use
Ways to initialize a new UniColor instance
var color = new UniColor(200, 100, 25, 255);
var colorFraction = new UniColor(0.34, 0.78, 1, 1);
var fromHex = UniColor.FromHex("#ABCDEF", HexType.RRGGBB);
var fromRgb = UniColor.FromRgb(69, 200, 33);
var fromRgba = UniColor.FromRgba(0.2, 0.5, 1, 1);
var fromArgb = UniColor.FromArgb(-123456);
var fromYCbCr = UniColor.FromYCbCr(2.65, 22.6, 43.7);
var fromHsl = UniColor.FromHsl(180, 1.4445, 1.69);
var random = UniColor.GetRandom(true);
Get information about the color
float brightness = color.GetBrightness();
float saturation = color.GetSaturation();
float hue = color.GetHue();
var (r, g, b) = color.GetRgb();
var (r, g, b, a) = color.GetRgba();
var (r, g, b) = color.GetRgbFractions();
var (r, g, b, a) = color.GetRgbaFractions();
byte r = color.R;
byte g = color.G;
byte b = color.B;
byte a = color.A;
bool isEmpty = color.IsEmpty;
Convert the color to other systems
int rgb = color.ToRgb();
int rgba = color.ToRgba();
int argb = color.ToArgb();
string hex = color.ToHex(HexType.RRGGBBAA);
var (h, s, l) = color.ToHsl();
var (y, cb, cr) = color.ToYCbCr();
string colorString = color.ToString();
Work with the colors
var addedColor = color + anotherColor;
var subtractedColor = color - anotherColor;
var areEqual = color == anotherColor;
var anotherAreEqual = color.Equals(anotherColor);
var invertedColor = color.Invert(true);
There are useful extensions for the UniColor struct
System.Drawing.Color systemColor = color.ToSystem();
System.ConsoleColor nearestCC = color.ToNearestConsoleColor();
UniColor uniColor = System.Drawing.Color.LightBlue.ToUniColor();
Xamarin.Forms.Color xamarinColor = color.ToXamarin();
UniColor uniColor = Xamarin.Forms.Color.DodgerBlue.ToUniColor();
Microsoft.Maui.Graphics.Color mauiColor = color.ToMaui();
UniColor uniColor = new Microsoft.Maui.Graphics.Color(10, 20, 30, 50).ToUniColor();
SixLabors.ImageSharp.Color sharpColor = color.ToSharp();
UniColor uniColor = SixLabors.ImageSharp.Color.DodgerBlue.ToUniColor();
SkiaSharp.SKColor skColor = color.ToSkia();
SkiaSharp.SKColorF skColorF = color.ToSkiaF();
UniColor uniColor = new SkiaSharp.SKColor(10, 20, 30, 50).ToUniColor();
UniColor uniColor = new SkiaSharp.SKColorF(0.1f, 0.2f, 0.3f, 0.5f).ToUniColor();
Android.Graphics.Color androidColor = color.ToAndroid();
UniColor uniColor = Android.Graphics.Color.DodgerBlue.ToUniColor();
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- BlyZe.UniColor (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
1.0.0 | 270 | 8/28/2022 |