AceObjectionEngine.Net 1.1.0

dotnet add package AceObjectionEngine.Net --version 1.1.0
NuGet\Install-Package AceObjectionEngine.Net -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AceObjectionEngine.Net" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AceObjectionEngine.Net --version 1.1.0
#r "nuget: AceObjectionEngine.Net, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AceObjectionEngine.Net as a Cake Addin
#addin nuget:?package=AceObjectionEngine.Net&version=1.1.0

// Install AceObjectionEngine.Net as a Cake Tool
#tool nuget:?package=AceObjectionEngine.Net&version=1.1.0

A .Net library for creating scenes based on text from the Ace Attorney game.
 Assets from library is also based on a website dedicated to creating these scenes, Objection.lol.
 The library is based on its own animation engine for scene objects and can be extensible.

 Animation based on `FFMpeg` and `System.Drawing`, but you can use your own animation library.
 The modules in the library are extensible and can easily be replaced with their own.

 See the documentation in the github repository: https://github.com/Dehs1244/AceObjectionEngine.Net

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 467 9/10/2022
1.0.5 398 8/18/2022
1.0.2 374 8/13/2022
1.0.1 447 8/11/2022
1.0.0 438 8/11/2022

-Render Optimization
 -Loader optimization (loading of all objects is now 10 times faster)
 -AceComponentSpan (abstract information about loading component)
 -Multiple backgrounds
 -Global audio for all animation
 -Fix bug with bubbles
 -New scene rendering system
 -Fix bug with audio sources
 -Loader Linux support